List of single affixes for Diablo 3 ROS Patch 2.7.4 + – Akirac.Com - Save Mods & Diablo 3 Mods
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List of single affixes for Diablo 3 ROS Patch 2.7.4 +

List of single affixes for Diablo 3 ROS Patch 2.7.4 +
Here is a list of single stat (affixes) in Diablo 3

 

Spite  -  Non-cleaving Gargantuans Gain the Cleave and Chilling Effects of the Humongoid Rune
Vile Hive  -  Locust Swarm Gains the Effect of the Pestilence Rune and Deals 60% Damage
Staff of Chiroptera  -  Firebats Attacks 100% Faster, Costs 75% Less Mana, and Has Its Damage Increased by 150%
Henri's Perquisition  -  the First Time an Enemy Deals Damage to You, Reduce That Damage by 80% and Charm the Enemy for 3 Seconds
Shukrani's Triumph  -  Spirit Walk Lasts Until You Attack or Until an Enemy is Within 30 Yards of You
The Dagger of Darts  -  Your Poison Darts and Your Fetishes' Poison Darts Now Pierce and Deal an Additional 500% Damage
Ursua's Trodden Effigy  -  Zombie Charger Deals 150% Increased Damage. The Zombie Bears Rune Now Summons 8 Bears That Travel Farther
Scrimshaw  -  Reduces the Mana Cost of Zombie Charger by 75% and Increases Its Damage by 7 Times
The Furnace  -  Increases Damage Against Elite by 50%
Gazing Demise  -  the Damage of Spirit Barrage is Increased by 150%.  Spirit Barrage Gains the Phantasm Rune Which Lasts Twice as Long, and the Attack Rate From Manitou Spectres is Increased
Sacred Harvester  -  Soul Harvest Now Stacks Up to 10 Times
The Barber  -  Instead of Dealing Direct Damage, Your Spirit Barrage Now Accumulates on the Target. When You Stop Casting, It Explodes Dealing 500% of the Accumulated Damage to All Enemies ...
In-geom  -  Your Skills Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack
Bone Ringer  -  the Damage Bonus of Command Skeletons Increases by 30% Per Second They Spend Attacking the Same Target. This Effect Stacks Up to 60 Times
Maltorius' Petrified Spike  -  Bone Spear Now Costs 40 Essence and Deals 700% Increased Damage
Iron Rose  -  Attacking With Siphon Blood Has a 100% Chance to Cast a Free Blood Nova
Bloodtide Blade  -  Death Nova Deals 400% Increased Damage for Every Enemy Within 25 Yards
Ledger's Disdain  -  Grim Scythe Deals an Additional 80% Damage for Each Point of Essence It Restores
Nayr's Black Death  -  Each Different Poison Skill You Use Increases the Damage of Your Poison Skills by 100% for 15 Seconds
Trag'oul's Corroded Fang  -  the Cursed Scythe Rune for Grim Scythe Now Has a 100% Chance to Apply a Curse and You Deal 200% Increased Damage to Cursed Enemies
Lost in Time  -  Your Cold Skills Reduce the Movement Speed of Enemies by 30% in Addition, Your Movement Speed is Increased by 10% for 5 Seconds. Maximum 5 Stacks
Reilena's Shadowhook  -  Every Point of Maximum Essence Increases Your Damage by 0.5% and Bone Spikes Generates 5 Additional Essence for Each Enemy Hit
Scythe of the Cycle  -  Your Secondary Skills Deal 400% Additional Damage While Bone Armour is Active but Reducethe Remaining Duration of Bone Armour by 4 Seconds
In-geom  -  Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack
Messerschmidt's Reaver  -  Reduce Cooldown by 1 Second for Slaying an Enemy
Messerschmidt's Reaver  -  Reduce Cooldown by 1 Second for Slaying and Enemy
Echoing Fury  -  Slaying Enemies Engulfs the Wielder Into a Frenzy
Won Khim Lau  -  Hitting With Tempest Rush Will Activate Cyclone Strike, and Both Skills Deal 600% Increased Damage
Balance  -  the Damage of Tempest Rush is Increased by 600% and When Your Tempest Rush Hits 3 or Fewer Enemies, It Gains 100% Critical Hit Chance
Vengeful Wind  -  Increases the Maximum Stack Count of Sweeping Wind by 10 and Increases the Damage by 800%
Rabid Strike  -  Spirit Spenders That Teleport You While Epiphany is Active Are Also Mimicked on a Nearby Target With 450% Increased Damage for Free
Incense Torch of the Grand Temple  -  Reduces the Spirit Cost of Wave of Light by 50% and Increases Its Damage by 550%
Kyoshiro's Blade  -  Increases the Damage of Wave of Light by 150%. When the Initial Impact of Your Wave of Light Hits 3 or Fewer Enemies, the Damage is Increased by 250%
In-geom  -  Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack
Lion's Claw  -  Seven-sided Strike Performs an Additional 7 Strikes
The Flow of Eternity  -  Increases the Damage of Seven-sided Strike by 100% and Reduce the Cooldown of Seven-sided Strike by 60%
The Fist of Az'turrasq  -  Exploding Palm's on-death Explosion Damage is Increasedby 500%
Flying Dragon  -  Chance to Double Your Attack Speed When Attacking
Bombardier's Rucksack  -  You May Have 2 Additional Sentries
Manticore  -  Reduces the Hatred Cost of Cluster Arrow by 50% and Increases Its Damage by 300%
Echoing Fury  -  Slaying Enemies Engulfs the Wielder Into a Frenzy
Dead Man's Legacy  -  Multishot Hits Enemies Below 60% Health Twice and Its Damage is Increased by 200%
Valla's Bequest  -  Strafe Projectiles Pierce
Odyssey's End  -  Enemies Snared by Your Entagling Shot Take 150% Increased Damage From All Sources
Yang's Recurve  -  Multishot Attacks 50% Faster and Its Damage is Increased by 200%
The Ninth Cirri Satchel  -  Hungering Arrow is Guaranteed to Pierce and Also Deals 600% Increased Damage. Hungering Arrow Can Only Pierce Up to 4 Times
Fortress Ballista  -  Attacks Grant You an Absorb Shield for 3.0% of Your Maximum Life. Stacks Up to 10 Times
Lord Greenstone's Fan  -  Every Second, Gain 400% Increased Damage for Your Next Fan of Knives. Stacks Up to 30 Times
Holy Point Shot  -  Impale Throws Two Additional Knives and Deals 100% Increased Damage
Karlei's Point  -  the Damage of Impale is Increased by 375% and It Returns 15 Hatred if It Hits an Enemy Already Impaled
Sin Seekers  -  Rapid Fire No Longer Has a Channel Cost and Deals 300% Increased Damage
Dawn  -  Reduces the Cooldown of Vengance by 65%
Wojahnni Assaulter  -  Rapid Fire Increasingly Deals 100% Increased Damage While Channeling. Stacks Up to 30 Times
The Grand Vizier  -  Reduces the Arcane Power Cost of Meteor by 50% and Increases Its Damage by 400%
Wand of Woh  -  the Damage of Explosive Blast is Increased by 400% and 3 Additional Blasts Are Triggered After Casting Explosive Blast
Cosmic Strand  -  Teleport Gains the Effect of the Wormhole Rune
Valthek's Rebuke  -  Energy Twister Now Travels in a Straight Path and Deals 400% Increased Damage
The Twisted Sword  -  Energy Twister Damage is Increased by 150% for Each Energy Twister You Have Out Up to a Maximum of 5. The Raging Storm Rune is Automatically Applied to Energy Twis ...
Winter Flurry  -  Enemies Killed by Cold Damage Have a 25% Chance to Release a Frost Nova. Your Hyrdas Deals 150% Increased Damage to Enemies in a Blizzard
Serpent's Sparkler  -  You May Have One Extra Hydra Active at a Time and They Deal 300% Increased Damge
Messerschmidt's Reaver  -  Reduce Cooldownby 1 Second for Slaying an Enemy
The Furnace  -  Increase Damage Against Elites by 50%
Fragment of Destiny  -  Your Signature Spells Attack 50% Faster and Deal Triple Damge. You Gain a Spectral Buff Whenever You Land an Attack With a Siganture Spell. Hydras Deal 30% Increased ...
Etched Sigil  -  While Channeling Arcane Torrent, Disintegrate, or Ray of Frost, the Damage of Your Energy Twister is Increased by 250%, and You Also Cast Energy Twister Every Second
Orb of Infinite Depth  -  Each Time You Hit an Enemy With Explosive Blast Your Damage is Increased by 10% and Your Damage Reduction is Increased by 20% for 6 Seconds. This Effect Can Stack 4 ...
Deathwish  -  While Channeling Arcane Torrent, Disintegrate, or Ray of Frost for at Least 1 Second, All Damge is Increased by 325%
In-geom  -  Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack
Echoing Fury  -  Slaying Enemies Engulfs the Wielder Into a Frenzy
Triumvirate  -  Your Signature Spells Increase the Damage of Arcane Orb by 400% for 6 Seconds, Stacking Up Yo 3 Times
Wizardspike  -  Performing an Attack Has a 25% Chance to Hurl a Frozen Orb. Arcane Orb Deals 350% Increased Damage
Aether Walker  -  Teleport No Longer Has a Cooldown but Costs 25 Arcane Power
Unstable Scepter  -  the Damage of Arcane Orb is Increased by 450% and Its Explosion Triggers an Additional Time
Ivory Tower  -  Blocks Release Forward a Fires of Heaven
Eberli Charo  -  Reduce the Cooldown of Heaven's Fury by 50%
Swiftmount  -   Doubles the Duration of Steed Charge
Shield of Fury  -   Each Time an Enemy Takes Damage From Your Heaven's Fury, It Increases the Damage They Take From Your Heaven's Fury by 30%. This Effect Stacks Up to 10 Times
Fate of the Fell  -   Heaven's Fury Gains Two Additional Rays and Has Its Damage Increased by 500%
The Mortal Drama  -   Double the Number of Bombardment Impacts Bombardment Deals 500% Increased Damage
Akarat's Awakening  -   Every Successful Block Has a 25% Chance to Reduce All of Cooldowns by 1 Second
Messerschmidt's Reaver  -   Reduce Cooldown by 1 Second for Slaying an Enemy
Gyrfalcon's Foote  -   Removes the Resource Cost of Blessed Shield and Increases Its Damage by 350%
Jekangbord  -   Blessed Shield Ricohets to 6 Additional Enemies and Has Its Damage Increased by 400%
Akkhan's Leniency  -   Each Enemie Hit by Your Blessed Shield Increases the Damage of Your Blessed Shield by 40% for 3 Seconds
Denial  -   Each Enemy Hit by Your Sweep Attack Increases the Damage of Your Next Sweep Attack by 125% Stacking Up to 5 Times
Frydehr's Wrath  -   Condemn Has No Cooldown and Has Its Damage Increased by 800% but Instead Costs 40 Wrath
Guard of Johanna  -   Blessed Hammer Damage is Increased by 250% for the First 3 Enemies It Hits
Blade of Prophecy  -   Two Condemmed Enemies Also Trigger Condemn's Explosion and the Damage of Condemn is Increased by 800%
The Furnace  -   Increases Damage Against Elites by 50%
In-geom  -   Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack
Faithful Memory  -  Each Enemyhit by Falling Sword Increases the Damage of Blessed Hammer by 80% for 10 Seconds
Johanna's Argument  -  Increase the Attack Speed and Damage of Blessed Hammer by 100%
Darklight  -  Fist of the Heavens Now Casts Twice and Deals 1000%  Damage
Ambo's Pride  -  Attacking With Whirlwind Also Applies Rend, and the Total Damage of Rend is Dealt Over 1 Second
Oathkeeper  -  Your Primary Skills Attack 50% Faster and Deal 200% Increased Damage
In-geom  -  Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack
Echoing Fury  -  Slaying Enemies Engulfs the Wielder Into a Frenzy
Fjord Cutter  -  Seismic Slam  Attacks 50% Faster and Also Deals 150% Increased Damage Against Slowed or Chilled Enemies
Fury of the Vanished Peak  -  Reduces the Fury Cost of Seismic Slam by 50% and Increases Its Damage by 500%
Remorseless  -  While Both Wrath of the Berserker and Call of the Ancients Are Active, Hammer of the Ancients Deals 250% Damage
Blade of the Tribes  -  War Cry and Threatening Shout Cause an Avalanche and Earthquake Both Deal 800% Increased Damage
Standoff  -  Furious Charge Deals Increased Damage Equal to 500% of Your Bonus Movement Speed
The Gavel of Judgment  -  the Damage of Hammer of the Ancients is Increased by 800 and Returns 25 Fury ...
The Executioner  -  Attacks Will Slay Enemies With Less Than 10% Health
Messerschmidt's Reaver  -  Reduce Cooldown by 1 Second for Slaying an Enemy
The Furnace  -  Increase Damage Against Elites by 50%
Bastion's Revered  -  Frenzy Now Stacks Up to 10 Times..
Wizard - Wizardspike3  =   +100% Damage to Wizards Only, Ignores Durability Loss, Consecutive Hits to Enemies Increases Damage by 10% Up to 100%
Wizard - Wizardspike2  =   +130 Resist All Elements, +2.00 Arcane Power Per Second, Reduces Cooldown of All Skills by 10.0%, +14 Maximum Arcane Power
Wizard - Wizardspike1  =   +1000 Intelligence, +15.0% Attack Speed
Wizard - Mang Song's Lesson3  =   +300% Damage to Wizards Only, Ignores Durability Loss
Wizard - Mang Song's Lesson2  =   +1125 Intelligence, +2.00 Arcane Power Per Second, +50% Damage to Undead
Wizard - Mang Song's Lesson1  =   +20% Cold Skill Damage, +20% Fire Skill Damage, +20% Lightning Skill Damage, +20% Arcane Skill Damage
Wizard - the Oculus3  =   +100% Damage to Wizards Only, Ignores Durability Loss, Reduces the Damage of Enemies Hit by 25% for 5 Seconds
Wizard - the Oculus2  =   +1000 Intelligence, +1125 Vitality, +130 Resist All Elements, Critical Hits Grants 7 Arcane Power
Witch Doctor - Arioc's Needle3  =   Ignores Durability Loss, +200% Damage to All Decay Skills
Witch Doctor - Arioc's Needle2  =   +100% Damage, +1000 Intelligence, +15.0% Attack Speed, +1 to Maximum Damage Per Paragon Level Up to 800
Witch Doctor - Arioc's Needle1  =   +876 Poison Damage, +100% Critical Hit Damage, +10.0% Critical Hit Chance
Witch Doctor - Ghostflame3  =   Ignores Durability Loss, Consecutive Hits to Enemies Increases Attack Speed by 3%, Up to 30% for 3 Seconds, +200% Damage to All Secondary Skills
Witch Doctor - Ghostflame2  =   +1000 Intelligence, +15.0% Attack Speed, Gold/health Pickup Increased by 2 Yards, Reduces Cooldown of All Skills by 10.0%
Witch Doctor - Ghostflame1  =   +805 Arcane Damage, +100% Damage, Grants 7 Per Mana Per Critical Hit
Witch Doctor - the Gibdinn3  =   Ignores Durability Loss, +200% Damage to All Voodoo Skills
Witch Doctor - the Gibdinn2  =   +1000 Intelligence, +100% Critical Hit Damage, Reduces Cooldown of All Skills by 10.0%
Necromancer - Blackbog's Sharp3  =   +100% Damage to All Necromancer Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Damage by 10% Up to 100%
Necromancer - Blackbog's Sharp2  =   +20% Poison Skill Damage, +400 Armour, 2.6% Chance to Slow on Hit
Necromancer - Blackbog's Sharp1  =   +1620 Poison Damage, +1000 Intelligence, +15.0% Attack Speed, Reduces Cooldown of All Skills by 10.0%
Necromancer - Soul Harvest3  =   +100% Damage to All Necromancer Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Attack Speed by 3%, Up to 30% for 3 Seconds
Necromancer - Soul Harvest2  =   +1000 Intelligence, +130 Resist All Elements, Reduces Cooldown of All Skills by 10%, +12 Maximum Essence
Necromancer - Soul Harvest1  =   +100% Damage, +10.0% Critical Hit Chance
Necromancer - Blackhand Key3  =   +100% Damage to All Necromancer Skills, Ignores Durability Loss, Cursed Enemies Are Feared in Place for 7 Seconds
Necromancer - Blackhand Key1  =   +15.0 Attack Speed, +50% Damage to Undead
Monk - Jade Talon3  =   +100% Damage to All Monk Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Attack Speed by 3%, Up to 30% for 3 Seconds
Monk - Jade Talon2  =   +1000 Dexterity, +130 Resist All Elements, +23,936 Life Per Hit, Grants 7 Spirit Per Critical Hit
Monk - Jade Talon1  =   +100% Damage, Reduces Cooldown of All Skills by 10.0%
Monk - Shadow Killer3  =   +100% Damage to All Monk Skills, Ignores Durability Loss, Reduces the Damage of Enemies Hit by 25% for 5 Seconds
Monk - Shadow Killer2  =  +1000 Dexterity, Grants 7 Spirit Per Critical Hit, 5.1% Chance to Freeze on Hit, Reduces All Resource Costs by 10.0%
Monk - Shadow Killer1  =  +100% Damage, +23,936 Life Per Hit, Reduces Cooldown of All Skills by 10.0%
Monk - Bartuc's Cut Throat2  =  +1125 Strength, +1125 Dexterity, +23,936 Life Per Hit
Monk - Bartuc's Cut Throat3  =  +100% Damage to All Monk Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Damage by 10% Up to 100%
Demon Hunter - Doomslinger3  =   +100% Damage to All Demon Hunter Skills, Ignores Durability Loss, Killing an Elite Pack Increases Movement Speed by 30% for 7 Seconds
Demon Hunter - Doomslinger2  =   +1000 Dexterity, +15% Life, Reduces Cooldown of All Skills by 10.0%, Chance to Deal 24% Area Damage on Hit
Demon Hunter - Doomslinger1  =   +100% Damage, +15.0% Attack Speed, Reduces All Resource Costs by 10.0%
Demon Hunter - Buriza-do Kyanon3  =   +150% Damage to All Demon Hunter Skills, 35.0% Chance to Freeze on Hit, Ignores Durability Loss, +1 to Maximum Damage Per Paragon Level Up to 800
Demon Hunter - Buriza-do Kyanon2  =   +15.0% Attack Speed, +400 Armour, Hits Against Frozen Enemies Are Always Critical Hits
Demon Hunter - Buriza-do Kyanon1  =   +970 Cold Damage, +100 Damage, +1125 Dexterity
Demon Hunter - Windforce3  =   35% Chance to Knockback on Hit, Ignores Durability Loss, +200% Damage to All Archery Skills, 1+ to Maximum Damage Per Paragon Level Up to 800
Demon Hunter - Windforce2  =   +15.0% Attack Speed, +12 Maximum Discipline, +15% Movement Speed
Crusader - Khalim's Will3  =   +100% Damage to All Crusader Skills, Ignores Durability Loss, Killing an Enemy Reduces the Cooldown of Steed Charge by 1 Second
Crusader - Khalim's Will2  =   +1000 Strength, +23,936 Life Per Hit, Increases Wrath Regeneration by 2.00 Per Second, Reduces Cooldown of All Skills by 10.0%
Crusader - Khalim's Will1  =   +1875 Lightning Damage, +15.0% Attack Speed, +10.0% Critical Hit Chance
Crusader - the Redeemer3  =   +100% Damage to All Crusader Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Attack Speed by 3%, Up to 30% for 2 Seconds, Reduces Cooldown of All Skills by 10.0%
Crusader - the Redeemer2  =   +20% Holy Skill Damage, +1000 Strength, Gold/health Pickup Increased by 2 Yards, Level Requirement Reduced by 40
Crusader - the Redeemer1  =   +100% Damage, +50% Damage to Undead, +50% Damage to Demons
Crusader - Asteron's Iron Ward3  =   +100% Damage to All Crusader Skills, Ignores Durability Loss, +1 to Maximum Damage Per Paragon Level Up to 800
Crusader - Asteron's Iron Ward2  =   +876 Holy Damage, +1000 Strength, Reduces Cooldown of All Skills by 10.0%
Wizard - the Oculus1  =   +100% Damage, Reduces Cooldown of All Skills by 10.0%, +15% Damage to Elite Enemies
Witch Doctor - the Gibdinn1  =   +100% Damage, +15.0% Attack Speed, +10.0% Critical Hit Chance, Picking Up a Health Globe Increases Movespeed by 40% for 7 Seconds
Necromancer - Blackhand Key2  =   +1000 Intelligence, +130 Resist All Elements, 15% Life, Reduces Cooldown of All Skills by 10.0%
Monk - Bartuc's Cut Throat1  =   +100% Damage, +10.0% Critical Hit Chance
Crusader - Asteron's Iron Ward1  =   +100% Damage, +15.0% Attack Speed, +100% Critical Hit Damage, +10.0% Critical Hit Chance
Demon Hunter - Windforce1  =   +100% Damage, +1125 Strength, +1125 Dexterity
Barbarian - the Grandfather3  =   +20% Attack Speed, +200% Damage to All Barbarian Skills, Ignores Durability Loss
Barbarian - Gimmershred3  =   +100% Damage to All Barbarian Skills, Ignores Durability Loss
Barbarian - Doombringer3  =   +100% Damage to All Barbarian Skills, Ignores Durability Loss
Barbarian - the Grandfather2  =   +15% Life, +1000 All Stats, Reduces Cooldown of All Skills by 10.0%
Barbarian - Gimmershred2  =   +225 Lightning Damage, +15.0% Attack Speed, Reduces Cooldown of All Skills by 10.0%, +15% Damage to Elite Enemies
Barbarian - Doombringer2  =   +1125 Strength, +15% Life, +23,936 Life Per Hit, Reduce the Damage of Enemies Hit by 25% for 5 Seconds
Barbarian - the Grandfather1  =   100% Dmg ,10% Chc, +1 to Maximum Damage Per Paragon.. Up to Lvl 800
Barbarian - Gimmershred1  =   +225 Cold Damage, +225 Fire Damage, +100% Damage, Killing an Elite Pack Increases Movespeed by 30% for 7 Seconds
Barbarian - Doombringer1  =   +100% Damage, +10.0% Critical Hit Chance
Immortal
Sockets (3) No. 2
Sockets (3)
 None
2-4 Seconds Blizzard Duration (Wizard Only)
4-6 Spirit Per Second (Monk Only)
46-54 Armor
 Thorns Damage Per Hit (Patch Y-y) 3,847-4,550
 Thorns Damage Per Hit (Patch Y-y) 2,200-2,600
Level Requirement Reduced by  (Patch Y-y) 30-40
Gain  Life Per Spirit Spent (Monk Only) (Patch Y-y) 915-1,080
Gain  Life Per Spirit Spent (Monk Only) (Patch Y-y) 456-540
Gain  Life Per Fury Spent (Barbarian Only) (Patch Y-y) 3,091-3,659
Gain  Life Per Wrath Spent (Crusader Only) (Patch Y-y) 2,810-3,320
Gain  Life Per Wrath Spent (Crusader Only) (Patch Y-y) 1,403-1,660
Gain  Life Per Fury Spent (Barbarian Only) (Patch Y-y) 1,029-1,215
 Life After Each Kill (Patch Y-y) 9,805-11,590
 Vitality (Patch Y-y) 825-1,000
 Strength (Patch Y-y) 825-1,000
 Intelligence (Patch Y-y) 825-1,000
 Dexterity (Patch Y-y) 825-1,000
 Call of the Ancients Damage (Barbarian Only) (Patch Y-y) 8-15%
 Life Per Second (Patch Y-y) 8,445-10,000
 Armor (Patch Y-y) 654-775
 Life From Health Potions/globes (Patch Y-y) 65,368-77,250
 Life After Each Kill (Patch Y-y) 6,536-7,725
 Vitality (Patch Y-y) 550-650
 Strength (Patch Y-y) 550-650
 Dexterity (Patch Y-y) 550-650
 Life Per Hit (Patch Y-y) 30,408-35,940
 Wave of Light Damage (Monk Only) (Patch Y-y) 25-30%
 Seismic Slam Damage (Barbarian Only) (Patch Y-y) 25-30%
 Meteor Damage (Wizard Only) (Patch Y-y) 25-30%
 Experience Per Kill (Patch Y-y) 220-260
 Wave of Light Damage (Monk Only) (Patch Y-y) 20-25%
 Lashing Tail Kick Damage (Monk Only) (Patch Y-y) 20-25
 Life Per Hit (Patch Y-y) 20,271-23,950
 Arcane Resistance (Patch Y-y) 176-210
 Life After Each Kill (Patch Y-y) 14,708-17,385
 Resist All Elements (Patch Y-y) 110-130
 Furious Charge Damage (Barbarian Only) (Patch Y-y) 10-15%
 Call of the Ancients Damage (Barbarian Only) (Patch Y-y) 10-15%
 Life Per Hit (Patch Y-y) 10,135-11,975
 Zombie Charger Damage (Witch Doctor Only) (Patch 2.3.0) 60-80%
 Wave of Light Damage (Monk Only) (Patch Y-y) 125-150%
 Tempest Rush Damage (Monk Only) (Patch Y-y) 150-200%
 Sweeping Wind Damage (Monk Only) (Patch Y-y) 100-125%
 Sweep Attack Damage (Crusader Only) (Patch Y-y) 150-200%
 Strafe Damage (Demon Hunter Only) (Patch Y-y) 75-100%
 Spirit Barrage Damage (Witch Doctor Only) (Patch Y-y)45-60%
 Sentry Damage (Demon Hunter Only) (Patch Y-y) 75-100%
 Seismic Slam Damage (Barbarian Only) (Patch Y-y) 100-125%
 Rapid Fire Damage (Demon Hunter Only) (Patch Y-y) 45-60%
 Rain of Vengeance Damage (Demon Hunter Only) (Patch Y-y) 20-25%
 Poison Resistance (Patch Y-y) 176-210
 Physical Resistance (Patch Y-y) 176-210
 Phalanx Damage (Crusader Only) (Patch Y-y) 45-60%
 Mystic Ally Damage (Monk Only) (Patch Y-y) 90-120%
 Multishot Damage (Demon Hunter Only) (Patch Y-y) 75-100%
 Lightning Resistance (Patch Y-y) 176-210
 Lashing Tail Kick Damage (Monk Only) (Patch Y-y) 75-100%
 Hammer of the Ancients Damage (Barbarian Only) (Patch Y-y) 75-100%
 Grasp of the Dead Damage (Witch Doctor Only) (Patch Y-y) 45-60%
 Firebomb Damage (Witch Doctor Only) (Patch Y-y) 45-60%
 Firebats Damage (Witch Doctor Only) (Patch Y-y) 45-60%
 Fire Resistance (Patch Y-y) 176-210
 Earthquake Damage (Barbarian Only) (Patch Y-y) 150-200%
 Condemn Damage (Crusader Only) (Patch Y-y) 150-200%
 Cold Resistance (Patch Y-y) 176-210
 Call of the Ancients Damage (Barbarian Only) (Patch Y-y) 45-60%
 Blessed Shield Damage (Crusader Only) (Patch Y-y) 150-200%
 Avalanche Damage (Barbarian Only) (Patch Y-y) 150-200%
 Arcane Orb Damage (Wizard Only) (Patch Y-y) 50-65%
 Acid Cloud Damage (Witch Doctor Only) (Patch Y-y) 75-100%
 Explosive Blast Damage (Wizard Only) (Patch Y-y) 75-100%
 Lightning Damage 1,582-2325 (Patch Y-y)
 Poison Damage 1,582-2,325 (Patch Y-y)
 Holy Damage 1,582-2,325 (Patch Y-y)
 Fire Damage 1,582-2,325 (Patch Y-y)
 Damage 1,582-2,325 (Patch Y-y)
 Cold Damage 1,582-2,325 (Patch Y-y)
 Arcane Damage 1,582-2,325 (Patch Y-y)
 Cold Damage 1,386-1,940 (Patch Y-y)
 Poison Damage 1,318-1,940 (Patch Y-y)
 Lightning Damage 1,318-1,940 (Patch Y-y)
 Holy Damage 1,318-1,940 (Patch Y-y)
 Fire Damage 1,318-1,940 (Patch Y-y)
 Damage 1,318-1,940 (Patch Y-y)
 Arcane Damage 1,318-1,940 (Patch Y-y)
 Vitality 1,237-1,465 (Patch Y-y)
 Strength 1,237-1,465 (Patch Y-y)
 Intelligence 1,237-1,465 (Patch Y-y)
 Dexterity 1,237-1,465 (Patch Y-y)
 Damage 1,155-1,700 (Patch Y-y)
 Poison Damage 1,153-1,700 (Patch Y-y)
 Lightning Damage 1,153-1,700 (Patch Y-y)
 Holy Damage 1,153-1,700 (Patch Y-y)
 Fire Damage 1,153-1,700 (Patch Y-y)
 Cold Damage 1,153-1,700 (Patch Y-y)
 Arcane Damage 1,153-1,700 (Patch Y-y)
Passive: Gain the Swift Harvesting Passive (Necromancer Only)
Passive: Gain the Stand Alone Passive (Necromancer Only)
Passive: Gain the Spreading Malediction Passive (Necromancer Only)
Passive: Gain the Serration Passive (Necromancer Only)
Passive: Gain the Rigor Mortis (Necromancer Only)
Passive: Gain the Rathma's Shield Passive (Necromancer Only)
Passive: Gain the Overwhelming Essence (Necromancer Only)
Passive: Gain the Life From Death Passive (Necromancer Only)
Passive: Gain the Grisly Tribute Passive (Necromancer Only)
Passive: Gain the Fueled by Death Passive (Necromancer Only)
Passive: Gain the Final Service Passive (Necromancer Only)
Passive: Gain the Extended Servitude Passive (Necromancer Only)
Passive: Gain the Eternal Torment Passive (Necromancer Only)
Passive: Gain the Draw Life Passive (Necromancer Only)
Passive: Gain the Dark Reaping Passive (Necromancer Only)
Passive: Gain the Commander of the Risen Dead Passive (Necromancer Only)
Passive: Gain the Bone Prison Passive (Necromancer Only)
Passive: Gain the Blood is Power Passive (Necromancer Only)
Passive: Gain the Blood for Blood Passive (Necromancer Only)
Passive: Gain the Aberrant Animator Passive (Necromancer Only)
Passive: Gain the Zombie Handler Passive (Witch Doctor Only)
Passive: Gain the Wrathful Passive (Crusader Only)
Passive: Gain the Weapons Master Passive (Barbarian Only)
Passive: Gain the Vision Quest Passive (Witch Doctor Only)
Passive: Gain the Viglint Passive (Crusader Only)
Passive: Gain the Unwavering Will Passive (Wizard Only)
Passive: Gain the Unstable Anomaly Passive (Wizard Only)
Passive: Gain the Unity Passive (Monk Only)
Passive: Gain the Unforgiving Passive (Barbarian Only)
Passive: Gain the Tribal Rites Passive (Witch Doctor Only)
Passive: Gain the Transecndence Passive (Monk Only)
Passive: Gain the Towering Sheild Passive (Crusader Only)
Passive: Gain the Tough as Nails Passive (Barbarian Only)
Passive: Gain the Thrill of the Hunt Passive (Demon Hunter Only)
Passive: Gain the Temporal Flux Passive (Wizard Only)
Passive: Gain the Tactical Advantage Passive (Demon Hunter Only)
Passive: Gain the Sword and Board Passive (Barbarian Only)
Passive: Gain the Superstition Passive (Barbarian Only)
Passive: Gain the Steady Aim Passive (Demon Hunter Only)
Passive: Gain the Spiritual Attunement Passive (Witch Doctor Only)
Passive: Gain the Spirit Vessel Passive (Witch Doctor Only)
Passive: Gain the Sixth Sense Passive (Monk Only)
Passive: Gain the Single Out Passive (Demon Hunter Only)
Passive: Gain the Sharpshooter Passive (Demon Hunter Only)
Passive: Gain the Seize Theinitave Passive (Monk Only)
Passive: Gain the Ruthless Passive (Barbarian Only)
Passive: Gain the Rush of Essence Passive (Witch Doctor Only)
Passive: Gain the Righteousness Passive (Crusader Only)
Passive: Gain the Resolve Passive (Monk Only)
Passive: Gain the Renewal Passive (Crusader Only)
Passive: Gain the Relentless Passive (Barbarian Only)
Passive: Gain the Relentless Assault Passive (Monk Only)
Passive: Gain the Rampage Passive (Barbarian Only)
Passive: Gain the Prodigy Passive (Wizard Only)
Passive: Gain the Power Hungry Passive (Wizard Only)
Passive: Gain the Pound of Flesh Passive (Barbarian Only)
Passive: Gain the Pierce the Veil Passive (Witch Doctor Only)
Passive: Gain the Physical Attunment Passive (Witch Doctor Only)
Passive: Gain the Perfectionst Passive (Demon Hunter Only)
Passive: Gain the Paralysis Passive (Wizard Only)
Passive: Gain the Numbing Traps Passive (Demon Hunter Only)
Passive: Gain the No Escape Passive (Barbarian Only)
Passive: Gain the Night Stalker Passive (Demon Hunter Only)
Passive: Gain the Nerves of Steele Passive (Barbarian Only)
Passive: Gain the Near Death Experience Passive (Monk Only)
Passive: Gain the Mythic Rhythm Passive (Monk Only)
Passive: Gain the Momentum Passive (Monk Only)
Passive: Gain the Midnight Feast Passive (Witch Doctor Only)
Passive: Gain the Loud Commander Passive (Crusader Only)
Passive: Gain the Long Arm of the Law Passive (Crusader Only)
Passive: Gain the Jungle Fortitude Passive (Witch Doctor Only)
Passive: Gain the Juggernaut Passive (Barbarian Only)
Passive: Gain the Iron Maiden Passive (Crusader Only)
Passive: Gain the Insurmountable Passive (Crusader Only)
Passive: Gain the Inspiring Presence Passive (Demon Hunter Only)
Passive: Gain the Indestrucible Passive (Crusader Only)
Passive: Gain the Illusionst Passive (Wizard Only)
Passive: Gain the Hot Pursuit Passive (Demon Hunter Only)
Passive: Gain the Holy Cause Passive (Crusader Only)
Passive: Gain the Hold Your Ground Passive (Crusader Only)
Passive: Gain the Heavenly Strength Passive (Crusader Only)
Passive: Gain the Harmony Passive (Monk Only)
Passive: Gain the Guardian's Path Passive (Monk Only)
Passive: Gain the Gruesome Feast Passive (Witch Doctor Only)
Passive: Gain the Grenadier Passive (Demon Hunter Only)
Passive: Gain the Grave Injustice Passive (Witch Doctor Only)
Passive: Gain the Glass Cannon Passive (Wizard Only)
Passive: Gain the Galvanizing Wand Passive (Wizard Only)
Passive: Gain the Fleet Footed Passive (Monk Only)
Passive: Gain the Finery Passive (Crusader Only)
Passive: Gain the Fierce Loyalty Passive (Witch Doctor Only)
Passive: Gain the Fetish Sycophants Passive (Witch Doctor Only)
Passive: Gain the Fervor Passive (Crusader Only)
Passive: Gain the Fanaticism Passive (Crusader Only)
Passive: Gain the Exalted Soul Passive (Monk Only)
Passive: Gain the Evocation Passive (Wizard Only)
Passive: Gain the Elemental Exposure Passive (Wizard Only)
Passive: Gain the Earthen Might Passive (Barbarian Only)
Passive: Gain the Dominance Passive (Wizard Only)
Passive: Gain the Divine Fortress Passive (Crusader Only)
Passive: Gain the Determination Passive (Monk Only)
Passive: Gain the Custom Engineering Passive (Demon Hunter Only)
Passive: Gain the Cull of the Weak Passive (Demon Hunter Only)
Passive: Gain the Creeping Death Passive (Witch Doctor Only)
Passive: Gain the Conflagration Passive (Wizard Only)
Passive: Gain the Combination Strike Passive (Monk Only)
Passive: Gain the Cold Blooded Passive (Wizard Only)
Passive: Gain the Circle of Life Passive (Witch Doctor Only)
Passive: Gain the Chant of Resonance Passive (Witch Doctor Only)
Passive: Gain the Brooding Passive (Demon Hunter Only)
Passive: Gain the Brawler Passive (Barbarian Only)
Passive: Gain the Boon of Bul-kathos Passive (Barbarian Only)
Passive: Gain the Blur Passive (Wizard Only)
Passive: Gain the Blunt Passive (Crusader Only)
Passive: Gain the Bloodthirst Passive (Barbarian Only)
Passive: Gain the Blood Vengeance Passive (Demon Hunter Only)
Passive: Gain the Blood Ritual Passive (Witch Doctor Only)
Passive: Gain the Berserker Rage Passive (Barbarian Only)
Passive: Gain the Beacon of War Passive (Monk Only)
Passive: Gain the Ballistics Passive (Demon Hunter Only)
Passive: Gain the Bad Medicine Passive (Witch Doctor Only)
Passive: Gain the Awarenesss Passive (Demon Hunter Only)
Passive: Gain the Audacity Passive (Wizard Only)
Passive: Gain the Astral Presence Passive (Wizard Only)
Passive: Gain the Archery Passive (Demon Hunter Only)
Passive: Gain the Arcane Dynamo Passive (Wizard Only)
Passive: Gain the Animosity Passive (Barbarian Only)
Passive: Gain the Ambush Passive (Demon Hunter Only)
Passive: Gain the Alacrity Passive (Monk Only)
 Skeletal Mage Damage (Necromancer Only) 10-15%
 Siphoon Blood (Necromancer Only) 10-15%
 Revive (Necromancer Only) 10-15%
 Grim Scythe Damage (Necromancer Only) 10-15%
 Death Nova Damage (Necromancer Only) 10-15%
 Corpse Lance Damage (Necromancer Only)10-15%
 Corpse Explosion Damage (Necromancer Only) 10-15%
 Command Skeletons Damage (Necromancer Only) 10-15%
 Command Golem Damage (Necromancer Only) 10-15%
 Bone Spirit Damage (Necromancer Only) 10-15%
 Bone Spikes Damage (Necromancer Only) 10-15%
 Bone Spear Damage (Necromancer Only)  10-15%
 Bone Armor Damage (Necromancer Only)  10-15%
 Maximum Essence (Necromancer Only) 36-40
Reduces Resource Cost of Hydra by 1-8 Arcane Power (Wizard Only)
Reduces Resource Cost of Hydra by 1-7 Arcane Power (Wizard Only)
Reduces Resource Cost of Hydra by 1-6 Arcane Power (Wizard Only)
Reduces Resource Cost of Hydra by 1-5 Arcane Power (Wizard Only)
Reduces Resource Cost of Hydra by 1-4 Arcane Power (Wizard Only)
Reduces Resource Cost of Firebomb by 1-8 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebomb by 1-7 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebomb by 1-6 Mana (Witch Doctor Only)
Reduces Duration of Control Effects by 7-12%
Reduces Duration of Control Effects by 5-10%
Reduces Duration of Control Effects by 4-8%
Reduces Cooldown of Wall of Zombies by 1-3 Seconds (Witch Doctor Only)
Reduces Cooldown of Wall of Zombies by 1-3 Seconds (Witch Doctor Only)
Reduces Cooldown of All Skills by 5-8%
Reduces Cooldown of All Skills by 0.5%
Reduces All Resource Costs by 3-4%
Increases Wrath Regeneration by 0.9-1 Per Second (Crusader Only)
Increases Wrath Regeneration by 0.9-1 Per Second (Crusader Only)
Increases Wrath Regeneration by 0.9-1 Per Second (Crusader Only)
Gold/health Pickup Increased by 8-9 Yards
Gain 85-242 Life Per Wrath Spent (Crusader Only)
Convert 4.4-4.8% Damage Dealt to Life
Convert 3.8-4.2% Damage Dealt to Life
Convert 3.6-3.8% Damage Dealt to Life
Convert 3.2-3.6% Damage Dealt to Life
Convert 3.2-3.4% Damage Dealt to Life
Convert 3-3.2% Damage Dealt to Life
Convert 2.8-3% Damage Dealt to Life
Convert 2.6-3% Damage Dealt to Life
Convert 2.5-2.7% Damage Dealt to Life
Convert 2.2-2.4% Damage Dealt to Life
Convert 2-2.4% Damage Dealt to Life
Convert 1.9-2.1% Damage Dealt to Life
Convert 1.6-1.8% Damage Dealt to Life
Convert 1.3-1.5% Damage Dealt to Life
Convert 1-1.2% Damage Dealt to Life
Adds a 10% Chance to Resist Roots
921-2,082 Life After Each Kill
8-9% Movement Speed
8-9% Damage to Elite Enemies
7-14 Damage
559-595 Armor
515-867 Life After Each Kill
51-60% Gold From Monsters
51-134 Life From Health Potions/globes
418-635 Poison Damage
418-635 Lightning Damage
418-635 Holy Damage
418-635 Fire Damage
418-635 Damage
418-635 Cold Damage
418-635 Arcane Damage
4-9% Whirlwind Critical Hit Chance (Barbarian Only)
4-9% Wave of Light Critical Hit Chance (Monk Only)
4-9% Tempest Rush Critical Hit Chance (Monk Only)
4-9% Strafe Critical Hit Chance (Demon Hunter Only)
4-9% Seismic Slam Critical Hit Chance (Barbarian Only)
4-9% Revenge Critical Hit Chance (Barbarian Only)
4-9% Ray of Frost Critical Hit Chance (Wizard Only)
4-9% Rapid Fire Critical Hit Chance (Demon Hunter Only)
4-9% Overpower Critical Hit Chance (Barbarian Only)
4-9% Multishot Critical Hit Chance (Demon Hunter Only)
4-9% Explosive Blast Critical Hit Chance (Wizard Only)
4-9% Energy Twister Critical Hit Chance (Wizard Only)
4-9% Arcane Orb Critical Hit Chance (Wizard Only)
4-9% Acid Cloud Critical Hit Chance (Witch Doctor Only)
4% Poison Skill Damage
4% Lightning Skill Damage
4% Life
4% Fire Skill Damage
4% Critical Hit Damage
4% Cold Skill Damage
4% Chance to Block
32-37 Life Per Hit
3.5-7.6% Chance to Slow on Hit
3.5-7.6% Chance to Immobilize on Hit
3.5-7.6% Chance to Fear on Hit 2
3.5-7.6% Chance to Blind on Hit
22-27% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
20-24 Maximum Fury (Barbarian Only)
2.9-7% Chance to Slow on Hit
2.9-7% Chance to Immobilize on Hit
2.9-7% Chance to Fear on Hit
2.9-7% Chance to Blind on Hit
2.3-6.4% Chance to Slow on Hit
2.3-6.4% Chance to Immobilize on Hit
2.3-6.4% Chance to Fear on Hit
2.3-6.4% Chance to Blind on Hit
17-19% Critical Hit Damage
17-19 Maximum Fury (Barbarian Only)
17-19 Maximum Arcane Power (Wizard Only)
16-18 Mana Per Second (Witch Doctor Only)
15-16 Life Per Second
13-15 Maximum Spirit (Monk Only)
13-14% Movement Speed
13-14% Maximum Spirit (Monk Only)
13-14% Critical Hit Chance
13-14 Maximum Spirit (Monk Only)
13-14 Maximum Discipline (Demon Hunter Only)
13-14 Maximum Arcane Power (Wizard Only)
12-14 Maximum Wrath (Crusader Only)
12-14 Mana Per Second (Witch Doctor Only)
12-13 Maximum Discipline (Demon Hunter Only)
11-15% Magic Item Find
11-15% Gold From Monsters
11-14 Life Per Second
11-12 Maximum Discipline (Demon Hunter Only)
102-200% Critical Hit Damage
10-35% Chance to Inflict Bleed for 7,456-8,454 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 16,184-16,862 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 11,184-12,182 Damage Over 5 Seconds
10-33% Chance to Inflict Bleed for 206-414 Damage Over 5 Seconds
10-20% Chance to Inflict Bleed for 4-10 Damage Over 5 Seconds
10-20% Attack Speed
10-19 Maximum Mana (Witch Doctor Only)
10-15% Lashing Tail Kick Damage (Monk Only)
10-15% Justice Damage (Crusader Only)
10-15% Impale Damage (Demon Hunter Only)
10-15% Hydra Damage (Wizard Only)
10-15% Hungering Arrow Damage (Demon Hunter Only)
10-15% Holy Skill Damage
10-15% Heaven's Fury Damage (Crusader Only)
10-15% Haunt Damage (Witch Doctor Only)
10-15% Hammer of the Ancients Damage (Barbarian Only)
10-15% Grenade Damage (Demon Hunter Only)
10-15% Grasp of the Dead Damage (Witch Doctor Only)
10-15% Gargantuan Damage (Witch Doctor Only)
10-15% Frenzy Damage (Barbarian Only)
10-15% Fists of Thunder Damage (Monk Only)
10-15% Fist of the Heavens Damage (Crusader Only)
10-15% Firebomb Damage (Witch Doctor Only)
10-15% Firebats Damage (Witch Doctor Only)
10-15% Fire Skill Damage
10-15% Fetish Army Damage (Witch Doctor Only)
10-15% Fan of Knives Damage (Demon Hunter Only)
10-15% Familiar Damage (Wizard Only)
10-15% Falling Sword Damage (Crusader Only)
10-15% Explosive Blast Damage (Wizard Only)
10-15% Exploding Palm Damage (Monk Only)
10-15% Evasive Fire Damage (Demon Hunter Only)
10-15% Entangling Shot Damage (Demon Hunter Only)
10-15% Energy Twister Damage (Wizard Only)
10-15% Elemental Arrow Damage (Demon Hunter Only)
10-15% Electrocute Damage (Wizard Only)
10-15% Earthquake Damage (Barbarian Only)
10-15% Disintegrate Damage (Wizard Only)
10-15% Deadly Reach Damage (Monk Only)
10-15% Dashing Strike Damage (Monk Only)
10-15% Damage
10-15% Cyclone Strike Damage (Monk Only)
10-15% Crippling Wave Damage (Monk Only)
10-15% Corpse Spiders Damage (Witch Doctor Only)
10-15% Condemn Damage (Crusader Only)
10-15% Companion Damage (Demon Hunter Only)
10-15% Cold Skill Damage
10-15% Cluster Arrow Damage (Demon Hunter Only)
10-15% Cleave Damage (Barbarian Only)
10-15% Chance to Inflict Bleed for 4-7 Damage Over 5 Seconds
10-15% Chance to Inflict Bleed for 4-6 Damage Over 5 Seconds
10-15% Chance to Inflict Bleed for 4-6 Damage Over 5 Seconds
10-15% Chance to Inflict Bleed for 353% Weapon Damage Over 5 Seconds
10-15% Chance to Inflict Bleed for 311% Weapon Damage Over 5 Seconds
10-15% Chance to Inflict Bleed for 3-7 Damage Over 5 Seconds
10-15% Chakram Damage (Demon Hunter Only)
10-15% Bombardment Damage (Crusader Only)
10-15% Bolas Damage (Demon Hunter Only)
10-15% Blizzard Damage (Wizard Only)
10-15% Blessed Shield Damage (Crusader Only)
10-15% Blessed Hammer Damage (Crusader Only)
10-15% Black Hole Damage (Wizard Only)
10-15% Bash Damage (Barbarian Only)
10-15% Avalanche Damage (Barbarian Only)
10-15% Arcane Torrent Damage (Wizard Only)
10-15% Arcane Skill Damage
10-15% Arcane Orb Damage (Wizard Only)
10-15% Ancient Spear Damage (Barbarian Only)
10-15% Acid Cloud Damage (Witch Doctor Only)
10-12% Movement Speed
10-12% Critical Hit Damage
1-1.05 Hatred Per Second (Demon Hunter Only)
-9-11% Damage From Lightning Attacks
-9-10% Damage From Ranged Attacks
-9-10% Damage From Melee Attacks
-8-9% Damage From Ranged Attacks
-8-9% Damage From Melee Attacks
-8-9% Damage From Elite Monster Attacks
-8-11% Damage From Lightning Attacks
-7-8% Damage From Ranged Attacks
-7-8% Damage From Melee Attacks
-6-7% Damage From Ranged Attacks
-6-7% Damage From Melee Attacks
-6-7% Damage From Elite Monster Attacks
-5-8% Damage From Poison Attacks
-5-8% Damage From Lightning Attacks
-5-8% Damage From Holy Attacks
-5-8% Damage From Fire Attacks
-5-8% Damage From Cold Attacks
-5-8% Damage From Arcane Attacks
-5-7% Damage From Poison Attacks
-5-7% Damage From Lightning Attacks
-5-7% Damage From Holy Attacks
-5-7% Damage From Fire Attacks
-5-7% Damage From Cold Attacks
-5-7% Damage From Arcane Attacks
-5-6% Damage From Ranged Attacks
-5-6% Damage From Melee Attacks
-5-10% Damage From Poison Attacks
-5-10% Damage From Lightning Attacks
-5-10% Damage From Holy Attacks
-5-10% Damage From Fire Attacks
-5-10% Damage From Cold Attacks
-5-10% Damage From Arcane Attacks
-4-7% Damage From Poison Attacks
-4-7% Damage From Lightning Attacks
-4-7% Damage From Holy Attacks
-4-7% Damage From Fire Attacks
-4-7% Damage From Cold Attacks
-4-7% Damage From Arcane Attacks
-4-6% Damage From Poison Attacks
-4-6% Damage From Lightning Attacks
-4-6% Damage From Holy Attacks
-4-6% Damage From Fire Attacks
-4-6% Damage From Cold Attacks
-4-6% Damage From Arcane Attacks
-4-5% Damage From Elite Monster Attacks
-4% Damage From Ranged Attacks
-4% Damage From Melee Attacks
-3-6% Damage From Poison Attacks
-3-6% Damage From Lightning Attacks
-3-6% Damage From Holy Attacks
-3-6% Damage From Fire Attacks
-3-6% Damage From Cold Attacks
-3-6% Damage From Arcane Attacks
-3-5% Damage From Poison Attacks
-3-5% Damage From Lightning Attacks
-3-5% Damage From Holy Attacks
-3-5% Damage From Fire Attacks
-3-5% Damage From Cold Attacks
-3-5% Damage From Arcane Attacks
-3-4% Damage From Melee Attacks
-25-30% Damage From Melee Attacks
-15-20% Damage From Melee Attacks
-14-15% Damage From Elite Monster Attacks
-12-13% Damage From Lightning Attacks
-12-13% Damage From Elite Monster Attacks
-10-12% Damage From Lightning Attacks
-10-11% Damage From Elite Monster Attacks
When You Use Wrath of the Berserker, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 8 Seconds (Barbarian Only)
When You Use Wrath of the Berserker, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 6 Seconds (Barbarian Only)
When You Use Vengeance, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Demon Hunter Only)
When You Use Vengeance, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7 Seconds (Demon Hunter Only)
When You Use Epiphany, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Monk Only)
When You Use Epiphany, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 6-8 Seconds (Monk Only)
When You Use Big Bad Voodoo, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Witch Doctor Only)
When You Use Big Bad Voodoo, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 6 Seconds (Witch Doctor Only)
When You Use Archon, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Wizard Only)
When You Use Archon, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 6-8 Seconds (Wizard Only)
When You Use Akarat's Champion, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 8 Seconds (Crusader Only)
When You Use Akarat's Champion, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Crusader Only)
Teleport Gains the Effect of the Wormhole Rune (Wizard Only)
Sockets (2)
Sockets (1)
Smite Now Jumps to 3 Additional Enemies (Crusader Only)
Reduces the Wrath Cost of Shield Bash by 42-44% (Crusader Only)
Reduces Resource Cost of Zombie Charger by 6-13 Mana (Witch Doctor Only)
Reduces Resource Cost of Zombie Charger by 4-9 Mana (Witch Doctor Only)
Reduces Resource Cost of Zombie Charger by 4-12 Mana (Witch Doctor Only)
Reduces Resource Cost of Zombie Charger by 4-10 Mana (Witch Doctor Only)
Reduces Resource Cost of Zombie Charger by 3-8 Mana (Witch Doctor Only)
Reduces Resource Cost of Zombie Charger by 3-7 Mana (Witch Doctor Only)
Reduces Resource Cost of Zombie Charger by 2-6 Mana (Witch Doctor Only)
Reduces Resource Cost of Zombie Charger by 2-5 Mana (Witch Doctor Only)
Reduces Resource Cost of Weapon Throw by 2-6 Fury (Barbarian Only)
Reduces Resource Cost of Weapon Throw by 1-5 Fury (Barbarian Only)
Reduces Resource Cost of Rend by 2-6 Fury (Barbarian Only)
Reduces Resource Cost of Rend by 1-5 Fury (Barbarian Only)
Reduces Resource Cost of Meteor by 2-6 Arcane Power (Wizard Only)
Reduces Resource Cost of Meteor by 1-5 Arcane Power (Wizard Only)
Reduces Resource Cost of Lashing Tail Kick by 2-6 Spirit (Monk Only)
Reduces Resource Cost of Lashing Tail Kick by 1-5 Spirit (Monk Only)
Reduces Resource Cost of Impale by 2-6 Hatred (Demon Hunter Only)
Reduces Resource Cost of Impale by 1-5 Hatred (Demon Hunter Only)
Reduces Resource Cost of Hydra by 4-11 Arcane Power (Wizard Only)
Reduces Resource Cost of Hydra by 1-9 Arcane Power (Wizard Only)
Reduces Resource Cost of Hydra by 1-10 Arcane Power (Wizard Only)
Reduces Resource Cost of Hammer of the Ancients by 2-6 Fury (Barbarian Only)
Reduces Resource Cost of Hammer of the Ancients by 1-5 Fury (Barbarian Only)
Reduces Resource Cost of Firebomb by 3-10 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebomb by 1-9 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebats by 6-13 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebats by 4-9 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebats by 4-12 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebats by 4-10 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebats by 3-8 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebats by 3-7 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebats by 2-6 Mana (Witch Doctor Only)
Reduces Resource Cost of Firebats by 2-5 Mana (Witch Doctor Only)
Reduces Resource Cost of Disintegrate by 2-6 Arcane Power (Wizard Only)
Reduces Resource Cost of Disintegrate by 1-5 Arcane Power (Wizard Only)
Reduces Resource Cost of Cyclone Strike by 2-6 Spirit (Monk Only)
Reduces Resource Cost of Cyclone Strike by 1-5 Spirit (Monk Only)
Reduces Resource Cost of Cluster Arrow by 2-6 Hatred (Demon Hunter Only)
Reduces Resource Cost of Cluster Arrow by 1-5 Hatred (Demon Hunter Only)
Reduces Resource Cost of Chakram by 2-6 Hatred (Demon Hunter Only)
Reduces Resource Cost of Chakram by 1-5 Hatred (Demon Hunter Only)
Reduces Resource Cost of Arcane Torrent by 2-6 Arcane Power (Wizard Only)
Reduces Resource Cost of Arcane Torrent by 1-5 Arcane Power (Wizard Only)
Reduces Duration of Control Effects by 9-20%
Reduces Duration of Control Effects by 8-14%
Reduces Duration of Control Effects by 20-40%
Reduces Duration of Control Effects by 10-30%
Reduces Duration of Control Effects by 10-25%
Reduces Duration of Control Effects by 10-20%
Reduces Cooldown of Wall of Zombies by 2-4 Seconds (Witch Doctor Only)
Reduces Cooldown of Wall of Zombies by 1-3 Seconds (Witch Doctor Only)
Reduces Cooldown of Summon Zombie Dogs by 3-10 Seconds (Witch Doctor Only)
Reduces Cooldown of Summon Zombie Dogs by 1-9 Seconds (Witch Doctor Only)
Reduces Cooldown of Summon Zombie Dogs by 1-8 Seconds (Witch Doctor Only)
Reduces Cooldown of Summon Zombie Dogs by 1-7 Seconds (Witch Doctor Only)
Reduces Cooldown of Summon Zombie Dogs by 1-6 Seconds (Witch Doctor Only)
Reduces Cooldown of Summon Zombie Dogs by 1-5 Seconds (Witch Doctor Only)
Reduces Cooldown of Summon Zombie Dogs by 1-4 Seconds (Witch Doctor Only)
Reduces Cooldown of Summon Zombie Dogs by 1-3 Seconds (Witch Doctor Only)
Reduces Cooldown of All Skills by 6-10%
Reduces Cooldown of All Skills by 5-9%
Reduces Cooldown of All Skills by 5-8%
Reduces Cooldown of All Skills by 5-7%
Reduces Cooldown of All Skills by 5-6%
Reduces Cooldown of All Skills by 4-7%
Reduces Cooldown of All Skills by 4-6%
Reduces Cooldown of All Skills by 4-5%
Reduces Cooldown of All Skills by 4-5%
Reduces Cooldown of All Skills by 3-5%
Reduces Cooldown of All Skills by 3-4%
Reduces All Resource Costs by 8-10%
Reduces All Resource Costs by 7-9%
Reduces All Resource Costs by 6-8%
Reduces All Resource Costs by 5-8%
Reduces All Resource Costs by 5-8%
Reduces All Resource Costs by 5-7%
Reduces All Resource Costs by 5-7%
Reduces All Resource Costs by 5-6%
Reduces All Resource Costs by 4-6%
Reduces All Resource Costs by 3-5%
Thorns 8-12 Damage Per Hit
Thorns 71-121 Damage Per Hit
Thorns 70-131 Damage Per Hit
Thorns 7-12 Damage Per Hit
Thorns 552-2,030 Damage Per Hit
Thorns 5-7 Damage Per Hit
Thorns 41-69 Damage Per Hit
Thorns 40-70 Damage Per Hit
Thorns 365-551 Damage Per Hit
Thorns 316-1,160 Damage Per Hit
Thorns 230-364 Damage Per Hit
Thorns 23-40 Damage Per Hit
Thorns 22-39 Damage Per Hit
Thorns 209-315 Damage Per Hit
Thorns 2,985-3,816 Damage Per Hit
Thorns 2,667-3,498 Damage Per Hit
Thorns 2,349-3,180 Damage Per Hit
Thorns 2,031-2,862 Damage Per Hit
Thorns 132-208 Damage Per Hit
Thorns 13-22 Damage Per Hit
Thorns 13-21 Damage Per Hit
Thorns 122-229 Damage Per Hit
Thorns 1,525-2,000 Damage Per Hit
Thorns 1,343-1,817 Damage Per Hit
Thorns 1,161-1,635 Damage Per Hit
Increases Wrath Regeneration by 3-4 Per Second (Crusader Only)
Increases Fury Set Point by 10 (Barbarian Only)
Ignores Durability Loss
Health Globes Restore 20-30% of Your Primary Resource
Grants 9 Mana Per Hit (Witch Doctor Only)
Grants 8 Mana Per Hit (Witch Doctor Only)
Grants 7-9 Mana Per Kill (Witch Doctor Only)
Grants 7 Mana Per Hit (Witch Doctor Only)
Grants 6 Mana Per Hit (Witch Doctor Only)
Grants 5 Mana Per Hit (Witch Doctor Only)
Grants 4-6 Mana Per Kill (Witch Doctor Only)
Grants 4 Mana Per Hit (Witch Doctor Only)
Grants 34-36 Mana Per Kill (Witch Doctor Only)
Grants 31-33 Mana Per Kill (Witch Doctor Only)
Grants 3 Mana Per Hit (Witch Doctor Only)
Grants 28-30 Mana Per Kill (Witch Doctor Only)
Grants 25-27 Mana Per Kill (Witch Doctor Only)
Grants 22-24 Mana Per Kill (Witch Doctor Only)
Grants 2 Mana Per Hit (Witch Doctor Only)
Grants 19-21 Mana Per Kill (Witch Doctor Only)
Grants 16-18 Mana Per Kill (Witch Doctor Only)
Grants 13-15 Mana Per Kill (Witch Doctor Only)
Grants 12 Mana Per Hit (Witch Doctor Only)
Grants 11 Mana Per Hit (Witch Doctor Only)
Grants 10-12 Mana Per Kill (Witch Doctor Only)
Grants 10 Mana Per Hit (Witch Doctor Only)
Grants 1-3 Mana Per Kill (Witch Doctor Only)
Grants 1 Mana Per Hit (Witch Doctor Only)
Gold/health Pickup Increased by 9-10 Yards
Gain 551-655 Life Per Wrath Spent (Crusader Only)
Gain 393-468 Life Per Fury Spent (Barbarian Only)
Gain 276-327 Life Per Wrath Spent (Crusader Only)
Gain 251-297 Life Per Spirit Spent (Monk Only)
Gain 243-550 Life Per Wrath Spent (Crusader Only)
Gain 234-392 Life Per Fury Spent (Barbarian Only)
Gain 197-234 Life Per Fury Spent (Barbarian Only)
Gain 174-233 Life Per Fury Spent (Barbarian Only)
Gain 126-148 Life Per Spirit Spent (Monk Only)
Gain 122-275 Life Per Wrath Spent (Crusader Only)
Gain 117-196 Life Per Fury Spent (Barbarian Only)
Gain 111-250 Life Per Spirit Spent (Monk Only)
Crushing Blow Chance Increased by 8-12%
Crushing Blow Chance Increased by 7-10%
Crushing Blow Chance Increased by 6-9%
Crushing Blow Chance Increased by 5-8%
Crushing Blow Chance Increased by 5-8%
Crushing Blow Chance Increased by 5-7%
Crushing Blow Chance Increased by 5-6%
Crushing Blow Chance Increased by 5-10%
Crushing Blow Chance Increased by 4-7%
Crushing Blow Chance Increased by 4-6%
Crushing Blow Chance Increased by 3-5%
Crushing Blow Chance Increased by 3-4%
Critical Hits Grant 11-12 Arcane Power (Wizard Only)
Convert 7-8% Damage Dealt to Life
Convert 6.9-7% Damage Dealt to Life
Convert 6-7% Damage Dealt to Life
Convert 6-6.2% Damage Dealt to Life
Convert 5.5-6% Damage Dealt to Life
Convert 5-5.4% Damage Dealt to Life
Chance to Launch an Explosive Ball of Hellfire When You Attack
Chance to Deal 8-14% Area Damage on Hit
Chance to Deal 8-12% Area Damage on Hit
Chance to Deal 6-8% Area Damage on Hit
Chance to Deal 6-10% Area Damage on Hit
Chance to Deal 16-24% Area Damage on Hit
Chance to Deal 14-20% Area Damage on Hit
Chance to Deal 12-18% Area Damage on Hit
Chance to Deal 10-20% Area Damage on Hit
Chance to Deal 10-16% Area Damage on Hit
Chance to Deal 10-16 Area Damage on Hit
Chance to Deal 10-14% Area Damage on Hit
Chance to Deal 10-12% Area Damage on Hit
Chance on Hit to Engulf the Ground in Lava, Dealing 200% Weapon Damage Per Second for 6 Seconds
Blood Oozes From You
Adds a 10% Chance to Resist Stuns, Roots, and Freezes
Adds a 10% Chance to Resist Stuns
Adds a 10% Chance to Resist Freezes
981-1,490 Poison Damage
981-1,490 Lightning Damage
981-1,490 Holy Damage
981-1,490 Fire Damage
981-1,490 Damage
981-1,490 Cold Damage
981-1,490 Arcane Damage
98-162 Life After Each Kill
98-120 Life Per Second
95-130% Critical Hit Damage
947-1,438 Poison Damage
947-1,438 Lightning Damage
947-1,438 Holy Damage
947-1,438 Fire Damage
947-1,438 Damage
947-1,438 Cold Damage
947-1,438 Arcane Damage
947-1,380 Life After Each Kill
946-1,125 Vitality
946-1,125 Strength
946-1,125 Intelligence
946-1,125 Dexterity
92-100% Critical Hit Damage
9-16% Life
9-15% Damage to Undead
9-15% Damage to Humans
9-15% Damage to Demons
9-15% Damage to Beasts
9-10% Magic Item Find
9-10% Gold From Monsters
9-10% Damage to Elite Enemies
9,142-13,371 Life After Each Kill
9% Chance to Block
875-1,330 Poison Damage
875-1,330 Lightning Damage
875-1,330 Holy Damage
875-1,330 Fire Damage
875-1,330 Damage
875-1,330 Cold Damage
875-1,330 Arcane Damage
868-1,420 Life After Each Kill
868-1,185 Life Per Second
86-90 Resist All Elements
858-1,304 Poison Damage
858-1,304 Lightning Damage
858-1,304 Holy Damage
858-1,304 Fire Damage
858-1,304 Fire Damage
858-1,304 Damage
858-1,304 Cold Damage
858-1,304 Arcane Damage
853-1,296 Poison Damage
853-1,296 Lightning Damage
853-1,296 Holy Damage
853-1,296 Fire Damage
853-1,296 Damage
853-1,296 Cold Damage
853-1,296 Arcane Damage
82-90% Critical Hit Damage
8-15% Zombie Charger Damage (Witch Doctor Only)
8-15% Whirlwind Damage (Barbarian Only)
8-15% Weapon Throw Damage (Barbarian Only)
8-15% Way of the Hundred Fists Damage (Monk Only)
8-15% Wave of Light Damage (Monk Only)
8-15% Wave of Force Damage (Wizard Only)
8-15% Wall of Zombies Damage (Witch Doctor Only)
8-15% Tempest Rush Damage (Monk Only)
8-15% Sweeping Wind Damage (Monk Only)
8-15% Sweep Attack Damage (Crusader Only)
8-15% Summon Zombie Dogs Damage (Witch Doctor Only)
8-15% Strafe Damage (Demon Hunter Only)
8-15% Spirit Barrage Damage (Witch Doctor Only)
8-15% Spike Trap Damage (Demon Hunter Only)
8-15% Spectral Blade Damage (Wizard Only)
8-15% Smite Damage (Crusader Only)
8-15% Slash Damage (Crusader Only)
8-15% Shock Pulse Damage (Wizard Only)
8-15% Shield Bash Damage (Crusader Only)
8-15% Seven Sided Strike Damage (Monk Only)
8-15% Sentry Damage (Demon Hunter Only)
8-15% Seismic Slam Damage (Barbarian Only)
8-15% Sacrifice Damage (Witch Doctor Only)
8-15% Revenge Critical Hit Chance (Barbarian Only)
8-15% Rend Damage (Barbarian Only)
8-15% Ray of Frost Damage (Wizard Only)
8-15% Rapid Fire Damage (Demon Hunter Only)
8-15% Rain of Vengeance Damage (Demon Hunter Only)
8-15% Punish Damage (Crusader Only)
8-15% Poison Dart Damage (Witch Doctor Only)
8-15% Plague of Toads Damage (Witch Doctor Only)
8-15% Piranhas Damage (Witch Doctor Only)
8-15% Phalanx Damage (Crusader Only)
8-15% Overpower Damage (Barbarian Only)
8-15% Mystic Ally Damage (Monk Only)
8-15% Multishot Critical Hit Chance (Demon Hunter Only)
8-15% Meteor Damage (Wizard Only)
8-15% Magic Missile Damage (Wizard Only)
8-15% Locust Swarm Damage (Witch Doctor Only)
8-15% Lashing Tail Kick Damage (Monk Only)
8-15% Justice Damage (Crusader Only)
8-15% Impale Damage (Demon Hunter Only)
8-15% Hydra Damage (Wizard Only)
8-15% Hungering Arrow Damage (Demon Hunter Only)
8-15% Heaven's Fury Damage (Crusader Only)
8-15% Haunt Damage (Witch Doctor Only)
8-15% Hammer of the Ancients Damage (Barbarian Only)
8-15% Grenade Damage (Demon Hunter Only)
8-15% Grasp of the Dead Damage (Witch Doctor Only)
8-15% Gargantuan Damage (Witch Doctor Only)
8-15% Frenzy Damage (Barbarian Only)
8-15% Fists of Thunder Damage (Monk Only)
8-15% Fist of the Heavens Damage (Crusader Only)
8-15% Firebomb Damage (Witch Doctor Only)
8-15% Firebats Damage (Witch Doctor Only)
8-15% Fetish Army Damage (Witch Doctor Only)
8-15% Fan of Knives Damage (Demon Hunter Only)
8-15% Familiar Damage (Wizard Only)
8-15% Falling Sword Damage (Crusader Only)
8-15% Explosive Blast Damage (Wizard Only)
8-15% Exploding Palm Damage (Monk Only)
8-15% Evasive Fire Damage (Demon Hunter Only)
8-15% Entangling Shot Damage (Demon Hunter Only)
8-15% Energy Twister Critical Hit Chance (Wizard Only)
8-15% Elemental Arrow Damage (Demon Hunter Only)
8-15% Electrocute Damage (Wizard Only)
8-15% Earthquake Damage (Barbarian Only)
8-15% Disintegrate Damage (Wizard Only)
8-15% Deadly Reach Damage (Monk Only)
8-15% Dashing Strike Damage (Monk Only)
8-15% Cyclone Strike Damage (Monk Only)
8-15% Crippling Wave Damage (Monk Only)
8-15% Corpse Spiders Damage (Witch Doctor Only)
8-15% Condemn Damage (Crusader Only)
8-15% Companion Damage (Demon Hunter Only)
8-15% Cluster Arrow Damage (Demon Hunter Only)
8-15% Cleave Damage (Barbarian Only)
8-15% Chakram Damage (Demon Hunter Only)
8-15% Bombardment Damage (Crusader Only)
8-15% Bolas Damage (Demon Hunter Only)
8-15% Blizzard Damage (Wizard Only)
8-15% Blessed Shield Damage (Crusader Only)
8-15% Blessed Hammer Damage (Crusader Only)
8-15% Black Hole Damage (Wizard Only)
8-15% Bash Damage (Barbarian Only)
8-15% Avalanche Damage (Barbarian Only)
8-15% Arcane Torrent Damage (Wizard Only)
8-15% Arcane Orb Damage (Wizard Only)
8-15% Ancient Spear Damage (Barbarian Only)
8-15% Acid Cloud Damage (Witch Doctor Only)
8-14% Life
8-10% Life
8-10% Critical Hit Chance
8-10 Maximum Wrath (Crusader Only)
8-10 Maximum Fury (Barbarian Only)
8-10 Maximum Discipline (Demon Hunter Only)
8% Chance to Block
8% Chance to Block
789-1,198 Poison Damage
789-1,198 Lightning Damage
789-1,198 Holy Damage
789-1,198 Fire Damage
789-1,198 Damage
789-1,198 Cold Damage
789-1,198 Arcane Damage
788-945 Vitality
788-945 Strength
788-945 Intelligence
788-945 Dexterity
747-1,134 Poison Damage
747-1,134 Lightning Damage
747-1,134 Holy Damage
747-1,134 Fire Damage
747-1,134 Damage
747-1,134 Cold Damage
747-1,134 Arcane Damage
738-767 Life Per Hit
732-1,111 Poison Damage
732-1,111 Lightning Damage
732-1,111 Holy Damage
732-1,111 Fire Damage
732-1,111 Damage
732-1,111 Cold Damage
732-1,111 Arcane Damage
73-93 Life After Each Kill
729-1,107 Poison Damage
729-1,107 Lightning Damage
729-1,107 Holy Damage
729-1,107 Fire Damag
729-1,107 Damage
729-1,107 Cold Damage
729-1,107 Arcane Damage
726-990 Life Per Second
72-80% Critical Hit Damage
71-80% Gold From Monsters
7-8% Magic Item Find
7-8% Life
7-8% Damage to Elite Enemies
7-8 Maximum Wrath (Crusader Only)
7-8 Maximum Wrath (Crusader Only)
7-8 Maximum Fury (Barbarian Only)
7-8 Maximum Discipline (Demon Hunter Only)
7-14% Damage to Undead
7-14% Damage to Humans
7-14% Damage to Demons
7-14% Damage to Beasts
7-14 Life Per Hit
7-10% Critical Hit Chance
7-10 Life Per Hit
7% Chance to Block
7 Mana Per Second (Witch Doctor Only)
695-1,550 Life Per Hit
694-737 Life Per Hit
691-1,561 Life Per Hit
691-1,049 Poison Damage
691-1,049 Lightning Damage
691-1,049 Holy Damage
691-1,049 Fire Damage
691-1,049 Damage
691-1,049 Cold Damage
691-1,049 Arcane Damage
66-75% Magic Item Find
66-70% Gold From Monsters
655-1,270 Life From Health Potions/globes
638-969 Poison Damage
638-969 Lightning Damage
638-969 Holy Damage
638-969 Fire Damage
638-969 Damage
638-969 Cold Damage
638-969 Arcane Damage
632-920 Life After Each Kill
626-750 Vitality
626-750 Strength
626-750 Intelligence
626-750 Dexterity
62-70% Critical Hit Damage
610-926 Poison Damage
610-926 Lightning Damage
610-926 Holy Damage
610-926 Fire Damage
610-926 Damage
610-926 Cold Damage
610-926 Arcane Damage
61-70% Gold From Monsters
61-65% Magic Item Find
6-7% Movement Speed
6-7 Maximum Wrath (Crusader Only)
6-18 Life After Each Kill
6-12% Life
6-10% Magic Item Find
6-10% Damage
6-10% Critical Hit Chance
6,428-8,914 Life After Each Kill
6,075-14,230 Life From Health Potions/globes
6% Critical Hit Damage
6% Chance to Block
6 Mana Per Second (Witch Doctor Only)
579-946 Life After Each Kill
56-69 Dexterity & Intelligence & Strength & Vitality
56-65% Magic Item Find
533-810 Poison Damage
533-810 Lightning Damage
533-810 Holy Damage
533-810 Fire Damage
533-810 Damage
533-810 Cold Damage
533-810 Arcane Damage
525-625 Vitality
525-625 Strength
525-625 Intelligence
525-625 Dexterity
51-100% Critical Hit Damage
509-545 Armor
5-9% Way of the Hundred Fists Damage (Monk Only)
5-9% Sweeping Wind Damage (Monk Only)
5-9% Spirit Barrage Damage (Witch Doctor Only)
5-9% Spike Trap Damage (Demon Hunter Only)
5-9% Spectral Blade Damage (Wizard Only)
5-9% Shock Pulse Damage (Wizard Only)
5-9% Poison Dart Damage (Witch Doctor Only)
5-9% Plague of Toads Damage (Witch Doctor Only)
5-9% Magic Missile Damage (Wizard Only)
5-9% Locust Swarm Damage (Witch Doctor Only)
5-9% Hungering Arrow Damage (Demon Hunter Only)
5-9% Haunt Damage (Witch Doctor Only)
5-9% Grenade Damage (Demon Hunter Only)
5-9% Frenzy Damage (Barbarian Only)
5-9% Fists of Thunder Damage (Monk Only)
5-9% Exploding Palm Damage (Monk Only)
5-9% Entangling Shot Damage (Demon Hunter Only)
5-9% Elemental Arrow Damage (Demon Hunter Only)
5-9% Electrocute Damage (Wizard Only)
5-9% Deadly Reach Damage (Monk Only)
5-9% Damage to Undead
5-9% Damage to Humans
5-9% Damage to Demons
5-9% Damage to Beasts
5-9% Crippling Wave Damage (Monk Only)
5-9% Corpse Spiders Damage (Witch Doctor Only)
5-9% Cleave Damage (Barbarian Only)
5-9% Bash Damage (Barbarian Only)
5-8% Way of the Hundred Fists Damage (Monk Only)
5-8% Sweeping Wind Damage (Monk Only)
5-8% Spirit Barrage Damage (Witch Doctor Only)
5-8% Spike Trap Damage (Demon Hunter Only)
5-8% Spectral Blade Damage (Wizard Only)
5-8% Shock Pulse Damage (Wizard Only)
5-8% Poison Skill Damage
5-8% Poison Dart Damage (Witch Doctor Only)
5-8% Plague of Toads Damage (Witch Doctor Only)
5-8% Magic Missile Damage (Wizard Only)
5-8% Locust Swarm Damage (Witch Doctor Only)
5-8% Lightning Skill Damage
5-8% Life
5-8% Hungering Arrow Damage (Demon Hunter Only)
5-8% Holy Skill Damage
5-8% Haunt Damage (Witch Doctor Only)
5-8% Grenade Damage (Demon Hunter Only)
5-8% Gold From Monsters
5-8% Frenzy Damage (Barbarian Only)
5-8% Fists of Thunder Damage (Monk Only)
5-8% Fire Skill Damage
5-8% Exploding Palm Damage (Monk Only)
5-8% Entangling Shot Damage (Demon Hunter Only)
5-8% Elemental Arrow Damage (Demon Hunter Only)
5-8% Electrocute Damage (Wizard Only)
5-8% Deadly Reach Damage (Monk Only)
5-8% Damage to Undead
5-8% Damage to Humans
5-8% Damage to Elite Enemies
5-8% Damage to Demons
5-8% Damage to Beasts
5-8% Damage
5-8% Crippling Wave Damage (Monk Only)
5-8% Corpse Spiders Damage (Witch Doctor Only)
5-8% Cold Skill Damage
5-8% Cleave Damage (Barbarian Only)
5-8% Bash Damage (Barbarian Only)
5-8% Arcane Skill Damage
5-7% Way of the Hundred Fists Damage (Monk Only)
5-7% Sweeping Wind Damage (Monk Only)
5-7% Spirit Barrage Damage (Witch Doctor Only)
5-7% Spike Trap Damage (Demon Hunter Only)
5-7% Spectral Blade Damage (Wizard Only)
5-7% Shock Pulse Damage (Wizard Only)
5-7% Poison Dart Damage (Witch Doctor Only)
5-7% Plague of Toads Damage (Witch Doctor Only)
5-7% Magic Missile Damage (Wizard Only)
5-7% Locust Swarm Damage (Witch Doctor Only)
5-7% Life
5-7% Hungering Arrow Damage (Demon Hunter Only)
5-7% Haunt Damage (Witch Doctor Only)
5-7% Grenade Damage (Demon Hunter Only)
5-7% Frenzy Damage (Barbarian Only)
5-7% Fists of Thunder Damage (Monk Only)
5-7% Exploding Palm Damage (Monk Only)
5-7% Entangling Shot Damage (Demon Hunter Only)
5-7% Elemental Arrow Damage (Demon Hunter Only)
5-7% Electrocute Damage (Wizard Only)
5-7% Deadly Reach Damage (Monk Only)
5-7% Crippling Wave Damage (Monk Only)
5-7% Corpse Spiders Damage (Witch Doctor Only)
5-7% Cleave Damage (Barbarian Only)
5-7% Bash Damage (Barbarian Only)
5-7% Attack Speed
5-6% Magic Item Find
5-6% Life
5-6% Damage to Undead
5-6% Damage to Humans
5-6% Damage to Elite Enemies
5-6% Damage to Demons
5-6% Damage to Beasts
5-14% Way of the Hundred Fists Damage (Monk Only)
5-14% Sweeping Wind Damage (Monk Only)
5-14% Spirit Barrage Damage (Witch Doctor Only)
5-14% Spike Trap Damage (Demon Hunter Only)
5-14% Spectral Blade Damage (Wizard Only)
5-14% Shock Pulse Damage (Wizard Only)
5-14% Poison Dart Damage (Witch Doctor Only)
5-14% Plague of Toads Damage (Witch Doctor Only)
5-14% Magic Missile Damage (Wizard Only)
5-14% Locust Swarm Damage (Witch Doctor Only)
5-14% Hungering Arrow Damage (Demon Hunter Only)
5-14% Haunt Damage (Witch Doctor Only)
5-14% Grenade Damage (Demon Hunter Only)
5-14% Frenzy Damage (Barbarian Only)
5-14% Fists of Thunder Damage (Monk Only)
5-14% Exploding Palm Damage (Monk Only)
5-14% Entangling Shot Damage (Demon Hunter Only)
5-14% Elemental Arrow Damage (Demon Hunter Only)
5-14% Electrocute Damage (Wizard Only)
5-14% Deadly Reach Damage (Monk Only)
5-14% Crippling Wave Damage (Monk Only)
5-14% Corpse Spiders Damage (Witch Doctor Only)
5-14% Cleave Damage (Barbarian Only)
5-14% Bash Damage (Barbarian Only)
5-13% Damage to Undead
5-13% Damage to Humans
5-13% Damage to Demons
5-13% Damage to Beasts
5-12% Way of the Hundred Fists Damage (Monk Only)
5-12% Sweeping Wind Damage (Monk Only)
5-12% Spirit Barrage Damage (Witch Doctor Only)
5-12% Spike Trap Damage (Demon Hunter Only)
5-12% Spectral Blade Damage (Wizard Only)
5-12% Shock Pulse Damage (Wizard Only)
5-12% Poison Dart Damage (Witch Doctor Only)
5-12% Poison Dart Damage (Witch Doctor Only)
5-12% Plague of Toads Damage (Witch Doctor Only)
5-12% Magic Missile Damage (Wizard Only)
5-12% Locust Swarm Damage (Witch Doctor Only)
5-12% Hungering Arrow Damage (Demon Hunter Only)
5-12% Haunt Damage (Witch Doctor Only)
5-12% Grenade Damage (Demon Hunter Only)
5-12% Frenzy Damage (Barbarian Only)
5-12% Fists of Thunder Damage (Monk Only)
5-12% Exploding Palm Damage (Monk Only)
5-12% Entangling Shot Damage (Demon Hunter Only)
5-12% Elemental Arrow Damage (Demon Hunter Only)
5-12% Electrocute Damage (Wizard Only)
5-12% Deadly Reach Damage (Monk Only)
5-12% Crippling Wave Damage (Monk Only)
5-12% Corpse Spiders Damage (Witch Doctor Only)
5-12% Cleave Damage (Barbarian Only)
5-12% Bash Damage (Barbarian Only)
5-11% Way of the Hundred Fists Damage (Monk Only)
5-11% Sweeping Wind Damage (Monk Only)
5-11% Spirit Barrage Damage (Witch Doctor Only)
5-11% Spike Trap Damage (Demon Hunter Only)
5-11% Spectral Blade Damage (Wizard Only)
5-11% Shock Pulse Damage (Wizard Only)
5-11% Plague of Toads Damage (Witch Doctor Only)
5-11% Magic Missile Damage (Wizard Only)
5-11% Locust Swarm Damage (Witch Doctor Only)
5-11% Hungering Arrow Damage (Demon Hunter Only)
5-11% Haunt Damage (Witch Doctor Only)
5-11% Grenade Damage (Demon Hunter Only)
5-11% Frenzy Damage (Barbarian Only)
5-11% Fists of Thunder Damage (Monk Only)
5-11% Exploding Palm Damage (Monk Only)
5-11% Entangling Shot Damage (Demon Hunter Only)
5-11% Elemental Arrow Damage (Demon Hunter Only)
5-11% Electrocute Damage (Wizard Only)
5-11% Deadly Reach Damage (Monk Only)
5-11% Crippling Wave Damage (Monk Only)
5-11% Corpse Spiders Damage (Witch Doctor Only)
5-11% Cleave Damage (Barbarian Only)
5-11% Bash Damage (Barbarian Only)
5-10% Way of the Hundred Fists Damage (Monk Only)
5-10% Sweeping Wind Damage (Monk Only)
5-10% Spirit Barrage Damage (Witch Doctor Only)
5-10% Spike Trap Damage (Demon Hunter Only)
5-10% Spectral Blade Damage (Wizard Only)
5-10% Shock Pulse Damage (Wizard Only)
5-10% Poison Skill Damage
5-10% Poison Dart Damage (Witch Doctor Only)
5-10% Plague of Toads Damage (Witch Doctor Only)
5-10% Physical Skill Damage
5-10% Magic Missile Damage (Wizard Only)
5-10% Locust Swarm Damage (Witch Doctor Only)
5-10% Lightning Skill Damage
5-10% Hungering Arrow Damage (Demon Hunter Only)
5-10% Holy Skill Damage
5-10% Haunt Damage (Witch Doctor Only)
5-10% Grenade Damage (Demon Hunter Only)
5-10% Gold From Monsters
5-10% Frenzy Damage (Barbarian Only)
5-10% Fists of Thunder Damage (Monk Only)
5-10% Fire Skill Damage
5-10% Exploding Palm Damage (Monk Only)
5-10% Entangling Shot Damage (Demon Hunter Only)
5-10% Elemental Arrow Damage (Demon Hunter Only)
5-10% Electrocute Damage (Wizard Only)
5-10% Deadly Reach Damage (Monk Only)
5-10% Damage to Undead
5-10% Damage to Humans
5-10% Damage to Demons
5-10% Damage to Beasts
5-10% Critical Hit Chance
5-10% Crippling Wave Damage (Monk Only)
5-10% Corpse Spiders Damage (Witch Doctor Only)
5-10% Cold Skill Damage
5-10% Cleave Damage (Barbarian Only)
5-10% Bash Damage (Barbarian Only)
5-10% Arcane Skill Damage
5% Critical Hit Damage
5% Chance to Block
495-787 Vitality
495-787 Strength
495-787 Intelligence
495-787 Dexterity
475-725 Life Per Second
474-690 Life Per Hit
461-1,041 Life Per Hit
46-55% Magic Item Find
46-50% Critical Hit Damage
42-60% Critical Hit Damage
41-45% Critical Hit Damage
40-50% Deadly Reach Damage (Monk Only)
40-50% Critical Hit Damage
40-49 Maximum Mana (Witch Doctor Only)
4.5-6.0% Critical Hit Chance
4.5-6% Critical Hit Chance
4-5% Critical Hit Chance
4,955-6,074 Life From Health Potions/globes
4,686-9,141 Life After Each Kill
4,252-5,942 Life After Each Kill
4,183-4,954 Life From Health Potions/globes
36-40% Critical Hit Damage
34-39% Chance to Inflict Bleed for 366% Weapon Damage Over 5 Seconds
34-39% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
32-37% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
32-35% Gold From Monsters
316-460 Life Per Hit
310-654 Life From Health Potions/globes
31-35% Critical Hit Damage
30-35% Chance to Inflict Bleed for 394% Weapon Damage Over 5 Seconds
30-35% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
30-34% Chance to Cast a Fireball When Attacking
3.5-7.6% Chance to Stun on Hit
3.5-7.6% Chance to Slow on Hit
3.5-7.6% Chance to Knockback on Hit
3.5-7.6% Chance to Immobilize on Hit
3.5-7.6% Chance to Freeze on Hit
3.5-7.6% Chance to Fear on Hit
3.5-7.6% Chance to Chill on Hit
3.5-7.6% Chance to Blind on Hit
3.5-4% Critical Hit Chance
3,514-4,457 Life Per Hit
3,124-6,427 Life After Each Kill
290-473 Life Per Hit
29-35% Magic Item Find
29-31% Gold From Monsters
28-34% Chance to Sunder the Ground Your Enemies Walk on When You Attack
28-34 Dexterity & Intelligence & Strength & Vitality
28-33% Chance to Inflict Bleed for 373% Weapon Damage Over 5 Seconds
28-33% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
263-400 Armor
260-265 Dexterity & Intelligence & Strength & Vitality
26-50% Gold From Monsters
26-50% Critical Hit Damage
26-45% Magic Item Find
26-31% Chance to Inflict Bleed for 343% Weapon Damage Over 5 Seconds
26-31% Chance to Inflict Bleed for 313% Weapon Damage Over 5 Seconds
26-30% Critical Hit Damage
26-30 Maximum Spirit (Monk Only)
26-28% Gold From Monsters
26-28 Maximum Spirit (Monk Only)
26-27% Damage to Elite Enemies
254-514 Life After Each Kill
25-34% Chance to Sunder the Ground Your Enemies Walk on When You Attack
25-34% Chance to Cast a Fireball When Attacking
25-28% Magic Item Find
24-29% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
24-29% Chance to Inflict Bleed for 313% Weapon Damage Over 5 Seconds
23-25% Critical Hit Damage
229-385 Life After Each Kill
222-309 Life From Health Potions/globes
22-27% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
212-253 Life After Each Kill
211-306 Life Per Hit
210-230 Maximum Mana (Witch Doctor Only)
21-25% Magic Item Find
21-25% Gold From Monsters
21-24% Magic Item Find
21-24% Chance to Cause the Ground to Shudder When Attacking
20-35% Chance to Cause the Ground to Shudder When Attacking
20-30% Chance to Be Protected by a Shield of Bones When You Are Hit
20-29 Maximum Mana (Witch Doctor Only)
20-29 Experience Per Kill
20-25% Critical Hit Damage
20-25% Chance to Inflict Bleed for 360% Weapon Damage Over 5 Seconds
20-25% Chance to Inflict Bleed for 325% Weapon Damage Over 5 Seconds
20-25% Arcane Skill Damage
20-24 Maximum Spirit (Monk Only)
20-24 Maximum Fury (Barbarian Only)
20-22% Critical Hit Damage
20-22 Mana Per Second (Witch Doctor Only)
20,001-29,713 Life From Health Potions/globes
2.9-7.0% Chance to Chill on Hit
2.9-7% Chance to Stun on Hit
2.9-7% Chance to Slow on Hit
2.9-7% Chance to Knockback on Hit
2.9-7% Chance to Immobilize on Hit
2.9-7% Chance to Freeze on Hit
2.9-7% Chance to Fear on Hit
2.9-7% Chance to Chill on Hit
2.9-7% Chance to Blind on Hit
2.5-3% Critical Hit Chance
2.3-6.4% Chance to Stun on Hit
2.3-6.4% Chance to Slow on Hit
2.3-6.4% Chance to Knockback on Hit
2.3-6.4% Chance to Immobilize on Hit
2.3-6.4% Chance to Freeze on Hit
2.3-6.4% Chance to Fear on Hit
2.3-6.4% Chance to Chill on Hit
2.3-6.4% Chance to Blind on Hit
2.3-3.9% Chance to Stun on Hit
2.3-3.9% Chance to Slow on Hit
2.3-3.9% Chance to Knockback on Hit
2.3-3.9% Chance to Immobilize on Hit
2.3-3.9% Chance to Freeze on Hit
2.3-3.9% Chance to Fear on Hit
2.3-3.9% Chance to Chill on Hit
2.3-3.9% Chance to Blind on Hit
2-3.6% Chance to Stun on Hit
2-3.6% Chance to Slow on Hit
2-3.6% Chance to Knockback on Hit
2-3.6% Chance to Immobilize on Hit
2-3.6% Chance to Freeze on Hit
2-3.6% Chance to Fear on Hit
2-3.6% Chance to Chill on Hit
2-3.6% Chance to Blind on Hit
2-13 Life From Health Potions/globes
2,402-4,182 Life From Health Potions/globes
2,276-2,971 Life Per Hit
2,213-2,303 Life After Each Kill
2,083-4,251 Life After Each Kill
2,078-2,212 Life After Each Kill
2,072-4,685 Life After Each Kill
18-23% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
18-23% Chance to Inflict Bleed for 305% Weapon Damage Over 5 Seconds
16-21% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
16-20% Magic Item Find
16-20% Gold From Monsters
16% Chance to Block
150-220% Critical Hit Damage
15-25% Gold From Monsters
15-20% Poison Skill Damage
15-20% Physical Skill Damage
15-20% Lightning Skill Damage
15-20% Holy Skill Damage
15-20% Fire Skill Damage
15-20% Cold Skill Damage
15-20% Arcane Skill Damage
15-16% Critical Hit Damage
15% Movement Speed
15% Chance to Block
14-26 Life From Health Potions/globes
14-19% Chance to Inflict Bleed for 383% Weapon Damage Over 5 Seconds
14-19% Chance to Inflict Bleed for 301% Weapon Damage Over 5 Seconds
14-18% Life
14-18 Maximum Spirit (Monk Only)
14-18 Maximum Fury (Barbarian Only)
14-16 Maximum Wrath (Crusader Only)
14-15% Movement Speed
14,231-20,000 Life From Health Potions/globes
14% Chance to Block
13-20% Magic Item Find
13-14 Gold From Monsters
13% Critical Hit Chance
13% Chance to Block
12-17% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds
12-17% Chance to Inflict Bleed for 338% Weapon Damage Over 5 Seconds
12-16% Life
12% Chance to Block
11-12% Magic Item Find
11-12% Gold From Monsters
11-12% Damage to Elite Enemies
11% Chance to Block
11% Chance to Block
10-40% Damage
10-35% Damage
10-35% Chance to Inflict Bleed for 7,456-8,454 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 436-535 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 299-770 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 21,184-22,366 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 20,912-26,468 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 16,184-16,862 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 11,248-11,283 Damage Over 5 Seconds
10-35% Chance to Inflict Bleed for 11,184-12,182 Damage Over 5 Seconds
10-33% Chance to Inflict Bleed for 206-414 Damage Over 5 Seconds
10-30% Damage
10-30% Chance to Inflict Bleed for 97-208 Damage Over 5 Seconds
10-30% Chance to Inflict Bleed for 121-217 Damage Over 5 Seconds
10-28% Chance to Inflict Bleed for 38-58 Damage Over 5 Seconds
10-25% Damage
10-25% Chance to Inflict Bleed for 38-48 Damage Over 5 Seconds
10-23% Chance to Inflict Bleed for 14-32 Damage Over 5 Seconds
10-20% Damage
10-20% Attack Speed
10-18% Chance to Inflict Bleed for 5-11 Damage Over 5 Seconds
10-18% Chance to Inflict Bleed for 5-11 Damage Over 5 Seconds
10-16% Way of the Hundred Fists Damage (Monk Only)
10-16% Sweeping Wind Damage (Monk Only)
10-16% Spirit Barrage Damage (Witch Doctor Only)
10-16% Spike Trap Damage (Demon Hunter Only)
10-16% Spectral Blade Damage (Wizard Only)
10-16% Shock Pulse Damage (Wizard Only)
10-16% Poison Dart Damage (Witch Doctor Only)
10-16% Plague of Toads Damage (Witch Doctor Only)
10-16% Magic Missile Damage (Wizard Only)
10-16% Locust Swarm Damage (Witch Doctor Only)
10-16% Hungering Arrow Damage (Demon Hunter Only)
10-16% Haunt Damage (Witch Doctor Only)
10-16% Grenade Damage (Demon Hunter Only)
10-16% Frenzy Damage (Barbarian Only)
10-16% Fists of Thunder Damage (Monk Only)
10-16% Exploding Palm Damage (Monk Only)
10-16% Elemental Arrow Damage (Demon Hunter Only)
10-16% Electrocute Damage (Wizard Only)
10-16% Deadly Reach Damage (Monk Only)
10-16% Crippling Wave Damage (Monk Only)
10-16% Corpse Spiders Damage (Witch Doctor Only)
10-16% Cleave Damage (Barbarian Only)
10-16% Bash Damage (Barbarian Only)
10-15% Zombie Charger Damage (Witch Doctor Only)
10-15% Whirlwind Damage (Barbarian Only)
10-15% Weapon Throw Damage (Barbarian Only)
10-15% Way of the Hundred Fists Damage (Monk Only)
10-15% Wave of Light Damage (Monk Only)
10-15% Wave of Force Damage (Wizard Only)
10-15% Wall of Zombies Damage (Witch Doctor Only)
10-15% Tempest Rush Damage (Monk Only)
10-15% Sweeping Wind Damage (Monk Only)
10-15% Sweep Attack Damage (Crusader Only)
10-15% Summon Zombie Dogs Damage (Witch Doctor Only)
10-15% Strafe Damage (Demon Hunter Only)
10-15% Spirit Barrage Damage (Witch Doctor Only)
10-15% Spike Trap Damage (Demon Hunter Only)
10-15% Spectral Blade Damage (Wizard Only)
10-15% Smite Damage (Crusader Only)
10-15% Slash Damage (Crusader Only)
10-15% Shock Pulse Damage (Wizard Only)
10-15% Shield Bash Damage (Crusader Only)
10-15% Seven Sided Strike Damage (Monk Only)
10-15% Sentry Damage (Demon Hunter Only)
10-15% Seismic Slam Damage (Barbarian Only)
10-15% Sacrifice Damage (Witch Doctor Only)
10-15% Revenge Damage (Barbarian Only)
10-15% Rend Damage (Barbarian Only)
10-15% Ray of Frost Damage (Wizard Only)
10-15% Rapid Fire Damage (Demon Hunter Only)
10-15% Rain of Vengeance Damage (Demon Hunter Only)
10-15% Punish Damage (Crusader Only)
10-15% Poison Skill Damage
10-15% Poison Dart Damage (Witch Doctor Only)
10-15% Plague of Toads Damage (Witch Doctor Only)
10-15% Piranhas Damage (Witch Doctor Only)
10-15% Physical Skill Damage
10-15% Phalanx Damage (Crusader Only)
10-15% Overpower Damage (Barbarian Only)
10-15% Mystic Ally Damage (Monk Only)
10-15% Multishot Damage (Demon Hunter Only)
10-15% Meteor Damage (Wizard Only)
10-15% Magic Missile Damage (Wizard Only)
10-15% Locust Swarm Damage (Witch Doctor Only)
10-15% Lightning Skill Damage
10-15% Life
10-11% Damage to Elite Enemies
10-11 Mana Per Second (Witch Doctor Only)
10% Chance to Block
10% Chance of a Health Globe
1,864-2,476 Life Per Second
1,562-3,513 Life Per Hit
1,551-1,980 Life Per Hit
1,421-2,071 Life After Each Kill
1,381-3,123 Life After Each Kill
1,271-2,401 Life From Health Potions/globes
1,186-1,863 Life Per Second
1,177-1,788 Poison Damage
1,177-1,788 Lightning Damage
1,177-1,788 Holy Damage
1,177-1,788 Fire Damage
1,177-1,788 Damage
1,177-1,788 Cold Damage
1,177-1,788 Arcane Damage
1,042-2,275 Life Per Hit
1,024-1,556 Poison Damage
1,024-1,556 Lightning Damage
1,024-1,556 Holy Damage
1,024-1,556 Fire Damage
1,024-1,556 Damage
1,024-1,556 Cold Damage
1,024-1,556 Arcane Damage
0.3-0.33 Attacks Per Second
0.3 Attacks Per Second
0.25-0.3 Attacks Per Second
0.25-0.3 Attacks Per Second
0.2-0.3 Attacks Per Second
0.2-0.25 Attacks Per Second
0.2 Attacks Per Second
0.15-0.2 Attacks Per Second
0.1-0.2 Critical Hit Damage
0.1% Movement Speed
0.1 Attacks Per Second
0.02 Attacks Per Second
0.01-0.11 Attacks Per Second
-0.2-0.3 Attacks Per Second
-0.15-0.2 Attacks Per Second
Sanctified Wizard 3
Sanctified Wizard 2
Sanctified Wizard 1
Sanctified Witchdoctor 3
Sanctified Witchdoctor 2
Sanctified Witchdoctor 1
Sanctified Necromancer 3
Sanctified Necromancer 2
Sanctified Necromancer 1
Sanctified Monk 3
Sanctified Monk 2
Sanctified Monk 1
Sanctified Demonhunter 3
Sanctified Demonhunter 2
Sanctified Demonhunter 1
Sanctified Crusader 3
Sanctified Crusader 2
Sanctified Crusader 1
Sanctified Barbarian 3
Sanctified Barbarian 2
Sanctified Barbarian 1
Soulshard Tier 3 Duriel 3
Soulshard Tier 3 Duriel 2
Soulshard Tier 3 Duriel 1
Soulshard Tier 3 Belial 3
Soulshard Tier 3 Belial 2
Soulshard Tier 3 Belial 1
Soulshard Tier 3 Andariel 3
Soulshard Tier 3 Andariel 2
Soulshard Tier 3 Andariel 1
Soulshard Tier 3 Azmodan 3
Soulshard Tier 3 Azmodan 2
Soulshard Tier 3 Azmodan 1
Soulshard Tier 3 Baal 3
Soulshard Tier 3 Baal 2
Soulshard Tier 3 Baal 1
Soulshard Tier 3 Mephisto 3
Soulshard Tier 3 Mephisto 2
Soulshard Tier 3 Mephisto 1
Soulshard Tier 3 Diablo 3
Soulshard Tier 3 Diablo 2
Soulshard Tier 3 Diablo 1
Soulshard Tier 2 Attack Speed
Soulshard Tier 2 Armor
Soulshard Tier 2 Resist All Damage
Soulshard Tier 2 Poison Damage
Soulshard Tier 2 Physical Damage
Soulshard Tier 2 Holy Damage
Soulshard Tier 2 Cold Damage
Soulshard Tier 2 Fire Damage
Soulshard Tier 2 Lightning Damage
Soulshard Tier 2 Arcane Damage
Soulshard Tier 2 Damage Resist Ranged
Soulshard Tier 2 Damage Resist Melee
Soulshard Tier 2 Damage
Soulshard Tier 2 Crit Chance
Soulshard Tier 2 Intelligence
Soulshard Tier 2 Vitality
Soulshard Tier 2 Dexterity
Soulshard Tier 2 Strength
Soulshard Tier 1 Lesserevils 02
Soulshard Tier 1 Lesserevils 01
Soulshard Tier 1 Primeevils 02
Soulshard Tier 1 Primeevils 01


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