List of single affixes for Diablo 3 ROS Patch 2.7.4 +

List of single affixes for Diablo 3 ROS Patch 2.7.4 +

List of single affixes for Diablo 3 ROS Patch 2.7.4 +

Here is a list of single stat (affixes) in Diablo 3

If youre looking for some diablo 3 mods, and want to do a custom item, here are some affixes that can be moved around on to any item




Spite - Non-cleaving Gargantuans Gain the Cleave and Chilling Effects of the Humongoid Rune

Vile Hive - Locust Swarm Gains the Effect of the Pestilence Rune and Deals 60% Damage

Staff of Chiroptera - Firebats Attacks 100% Faster, Costs 75% Less Mana, and Has Its Damage Increased by 150%

Henri's Perquisition - the First Time an Enemy Deals Damage to You, Reduce That Damage by 80% and Charm the Enemy for 3 Seconds

Shukrani's Triumph - Spirit Walk Lasts Until You Attack or Until an Enemy is Within 30 Yards of You

The Dagger of Darts - Your Poison Darts and Your Fetishes' Poison Darts Now Pierce and Deal an Additional 500% Damage

Ursua's Trodden Effigy - Zombie Charger Deals 150% Increased Damage. The Zombie Bears Rune Now Summons 8 Bears That Travel Farther

Scrimshaw - Reduces the Mana Cost of Zombie Charger by 75% and Increases Its Damage by 7 Times

The Furnace - Increases Damage Against Elite by 50%

Gazing Demise - the Damage of Spirit Barrage is Increased by 150%. Spirit Barrage Gains the Phantasm Rune Which Lasts Twice as Long, and the Attack Rate From Manitou Spectres is Increased

Sacred Harvester - Soul Harvest Now Stacks Up to 10 Times

The Barber - Instead of Dealing Direct Damage, Your Spirit Barrage Now Accumulates on the Target. When You Stop Casting, It Explodes Dealing 500% of the Accumulated Damage to All Enemies ...

In-geom - Your Skills Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack

Bone Ringer - the Damage Bonus of Command Skeletons Increases by 30% Per Second They Spend Attacking the Same Target. This Effect Stacks Up to 60 Times

Maltorius' Petrified Spike - Bone Spear Now Costs 40 Essence and Deals 700% Increased Damage

Iron Rose - Attacking With Siphon Blood Has a 100% Chance to Cast a Free Blood Nova

Bloodtide Blade - Death Nova Deals 400% Increased Damage for Every Enemy Within 25 Yards

Ledger's Disdain - Grim Scythe Deals an Additional 80% Damage for Each Point of Essence It Restores

Nayr's Black Death - Each Different Poison Skill You Use Increases the Damage of Your Poison Skills by 100% for 15 Seconds

Trag'oul's Corroded Fang - the Cursed Scythe Rune for Grim Scythe Now Has a 100% Chance to Apply a Curse and You Deal 200% Increased Damage to Cursed Enemies

Lost in Time - Your Cold Skills Reduce the Movement Speed of Enemies by 30% in Addition, Your Movement Speed is Increased by 10% for 5 Seconds. Maximum 5 Stacks

Reilena's Shadowhook - Every Point of Maximum Essence Increases Your Damage by 0.5% and Bone Spikes Generates 5 Additional Essence for Each Enemy Hit

Scythe of the Cycle - Your Secondary Skills Deal 400% Additional Damage While Bone Armour is Active but Reducethe Remaining Duration of Bone Armour by 4 Seconds

In-geom - Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack

Messerschmidt's Reaver - Reduce Cooldown by 1 Second for Slaying an Enemy

Messerschmidt's Reaver - Reduce Cooldown by 1 Second for Slaying and Enemy

Echoing Fury - Slaying Enemies Engulfs the Wielder Into a Frenzy

Won Khim Lau - Hitting With Tempest Rush Will Activate Cyclone Strike, and Both Skills Deal 600% Increased Damage

Balance - the Damage of Tempest Rush is Increased by 600% and When Your Tempest Rush Hits 3 or Fewer Enemies, It Gains 100% Critical Hit Chance

Vengeful Wind - Increases the Maximum Stack Count of Sweeping Wind by 10 and Increases the Damage by 800%

Rabid Strike - Spirit Spenders That Teleport You While Epiphany is Active Are Also Mimicked on a Nearby Target With 450% Increased Damage for Free

Incense Torch of the Grand Temple - Reduces the Spirit Cost of Wave of Light by 50% and Increases Its Damage by 550%

Kyoshiro's Blade - Increases the Damage of Wave of Light by 150%. When the Initial Impact of Your Wave of Light Hits 3 or Fewer Enemies, the Damage is Increased by 250%

In-geom - Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack

Lion's Claw - Seven-sided Strike Performs an Additional 7 Strikes

The Flow of Eternity - Increases the Damage of Seven-sided Strike by 100% and Reduce the Cooldown of Seven-sided Strike by 60%

The Fist of Az'turrasq - Exploding Palm's on-death Explosion Damage is Increasedby 500%

Flying Dragon - Chance to Double Your Attack Speed When Attacking

Bombardier's Rucksack - You May Have 2 Additional Sentries

Manticore - Reduces the Hatred Cost of Cluster Arrow by 50% and Increases Its Damage by 300%

Echoing Fury - Slaying Enemies Engulfs the Wielder Into a Frenzy

Dead Man's Legacy - Multishot Hits Enemies Below 60% Health Twice and Its Damage is Increased by 200%

Valla's Bequest - Strafe Projectiles Pierce

Odyssey's End - Enemies Snared by Your Entagling Shot Take 150% Increased Damage From All Sources

Yang's Recurve - Multishot Attacks 50% Faster and Its Damage is Increased by 200%

The Ninth Cirri Satchel - Hungering Arrow is Guaranteed to Pierce and Also Deals 600% Increased Damage. Hungering Arrow Can Only Pierce Up to 4 Times

Fortress Ballista - Attacks Grant You an Absorb Shield for 3.0% of Your Maximum Life. Stacks Up to 10 Times

Lord Greenstone's Fan - Every Second, Gain 400% Increased Damage for Your Next Fan of Knives. Stacks Up to 30 Times

Holy Point Shot - Impale Throws Two Additional Knives and Deals 100% Increased Damage

Karlei's Point - the Damage of Impale is Increased by 375% and It Returns 15 Hatred if It Hits an Enemy Already Impaled

Sin Seekers - Rapid Fire No Longer Has a Channel Cost and Deals 300% Increased Damage

Dawn - Reduces the Cooldown of Vengance by 65%

Wojahnni Assaulter - Rapid Fire Increasingly Deals 100% Increased Damage While Channeling. Stacks Up to 30 Times

The Grand Vizier - Reduces the Arcane Power Cost of Meteor by 50% and Increases Its Damage by 400%

Wand of Woh - the Damage of Explosive Blast is Increased by 400% and 3 Additional Blasts Are Triggered After Casting Explosive Blast

Cosmic Strand - Teleport Gains the Effect of the Wormhole Rune

Valthek's Rebuke - Energy Twister Now Travels in a Straight Path and Deals 400% Increased Damage

The Twisted Sword - Energy Twister Damage is Increased by 150% for Each Energy Twister You Have Out Up to a Maximum of 5. The Raging Storm Rune is Automatically Applied to Energy Twis ...

Winter Flurry - Enemies Killed by Cold Damage Have a 25% Chance to Release a Frost Nova. Your Hyrdas Deals 150% Increased Damage to Enemies in a Blizzard

Serpent's Sparkler - You May Have One Extra Hydra Active at a Time and They Deal 300% Increased Damge

Messerschmidt's Reaver - Reduce Cooldownby 1 Second for Slaying an Enemy

The Furnace - Increase Damage Against Elites by 50%

Fragment of Destiny - Your Signature Spells Attack 50% Faster and Deal Triple Damge. You Gain a Spectral Buff Whenever You Land an Attack With a Siganture Spell. Hydras Deal 30% Increased ...

Etched Sigil - While Channeling Arcane Torrent, Disintegrate, or Ray of Frost, the Damage of Your Energy Twister is Increased by 250%, and You Also Cast Energy Twister Every Second

Orb of Infinite Depth - Each Time You Hit an Enemy With Explosive Blast Your Damage is Increased by 10% and Your Damage Reduction is Increased by 20% for 6 Seconds. This Effect Can Stack 4 ...

Deathwish - While Channeling Arcane Torrent, Disintegrate, or Ray of Frost for at Least 1 Second, All Damge is Increased by 325%

In-geom - Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack

Echoing Fury - Slaying Enemies Engulfs the Wielder Into a Frenzy

Triumvirate - Your Signature Spells Increase the Damage of Arcane Orb by 400% for 6 Seconds, Stacking Up Yo 3 Times

Wizardspike - Performing an Attack Has a 25% Chance to Hurl a Frozen Orb. Arcane Orb Deals 350% Increased Damage

Aether Walker - Teleport No Longer Has a Cooldown but Costs 25 Arcane Power

Unstable Scepter - the Damage of Arcane Orb is Increased by 450% and Its Explosion Triggers an Additional Time

Ivory Tower - Blocks Release Forward a Fires of Heaven

Eberli Charo - Reduce the Cooldown of Heaven's Fury by 50%

Swiftmount - Doubles the Duration of Steed Charge

Shield of Fury - Each Time an Enemy Takes Damage From Your Heaven's Fury, It Increases the Damage They Take From Your Heaven's Fury by 30%. This Effect Stacks Up to 10 Times

Fate of the Fell - Heaven's Fury Gains Two Additional Rays and Has Its Damage Increased by 500%

The Mortal Drama - Double the Number of Bombardment Impacts Bombardment Deals 500% Increased Damage

Akarat's Awakening - Every Successful Block Has a 25% Chance to Reduce All of Cooldowns by 1 Second

Messerschmidt's Reaver - Reduce Cooldown by 1 Second for Slaying an Enemy

Gyrfalcon's Foote - Removes the Resource Cost of Blessed Shield and Increases Its Damage by 350%

Jekangbord - Blessed Shield Ricohets to 6 Additional Enemies and Has Its Damage Increased by 400%

Akkhan's Leniency - Each Enemie Hit by Your Blessed Shield Increases the Damage of Your Blessed Shield by 40% for 3 Seconds

Denial - Each Enemy Hit by Your Sweep Attack Increases the Damage of Your Next Sweep Attack by 125% Stacking Up to 5 Times

Frydehr's Wrath - Condemn Has No Cooldown and Has Its Damage Increased by 800% but Instead Costs 40 Wrath

Guard of Johanna - Blessed Hammer Damage is Increased by 250% for the First 3 Enemies It Hits

Blade of Prophecy - Two Condemmed Enemies Also Trigger Condemn's Explosion and the Damage of Condemn is Increased by 800%

The Furnace - Increases Damage Against Elites by 50%

In-geom - Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack

Faithful Memory - Each Enemyhit by Falling Sword Increases the Damage of Blessed Hammer by 80% for 10 Seconds

Johanna's Argument - Increase the Attack Speed and Damage of Blessed Hammer by 100%

Darklight - Fist of the Heavens Now Casts Twice and Deals 1000% Damage

Ambo's Pride - Attacking With Whirlwind Also Applies Rend, and the Total Damage of Rend is Dealt Over 1 Second

Oathkeeper - Your Primary Skills Attack 50% Faster and Deal 200% Increased Damage

In-geom - Your Skill Cooldowns Are Reduced by 10 Seconds for 15 Seconds After Killing an Elite Pack

Echoing Fury - Slaying Enemies Engulfs the Wielder Into a Frenzy

Fjord Cutter - Seismic Slam Attacks 50% Faster and Also Deals 150% Increased Damage Against Slowed or Chilled Enemies

Fury of the Vanished Peak - Reduces the Fury Cost of Seismic Slam by 50% and Increases Its Damage by 500%

Remorseless - While Both Wrath of the Berserker and Call of the Ancients Are Active, Hammer of the Ancients Deals 250% Damage

Blade of the Tribes - War Cry and Threatening Shout Cause an Avalanche and Earthquake Both Deal 800% Increased Damage

Standoff - Furious Charge Deals Increased Damage Equal to 500% of Your Bonus Movement Speed

The Gavel of Judgment - the Damage of Hammer of the Ancients is Increased by 800 and Returns 25 Fury ...

The Executioner - Attacks Will Slay Enemies With Less Than 10% Health

Messerschmidt's Reaver - Reduce Cooldown by 1 Second for Slaying an Enemy

The Furnace - Increase Damage Against Elites by 50%

Bastion's Revered - Frenzy Now Stacks Up to 10 Times..

Wizard - Wizardspike3 = +100% Damage to Wizards Only, Ignores Durability Loss, Consecutive Hits to Enemies Increases Damage by 10% Up to 100%

Wizard - Wizardspike2 = +130 Resist All Elements, +2.00 Arcane Power Per Second, Reduces Cooldown of All Skills by 10.0%, +14 Maximum Arcane Power

Wizard - Wizardspike1 = +1000 Intelligence, +15.0% Attack Speed

Wizard - Mang Song's Lesson3 = +300% Damage to Wizards Only, Ignores Durability Loss

Wizard - Mang Song's Lesson2 = +1125 Intelligence, +2.00 Arcane Power Per Second, +50% Damage to Undead

Wizard - Mang Song's Lesson1 = +20% Cold Skill Damage, +20% Fire Skill Damage, +20% Lightning Skill Damage, +20% Arcane Skill Damage

Wizard - the Oculus3 = +100% Damage to Wizards Only, Ignores Durability Loss, Reduces the Damage of Enemies Hit by 25% for 5 Seconds

Wizard - the Oculus2 = +1000 Intelligence, +1125 Vitality, +130 Resist All Elements, Critical Hits Grants 7 Arcane Power

Witch Doctor - Arioc's Needle3 = Ignores Durability Loss, +200% Damage to All Decay Skills

Witch Doctor - Arioc's Needle2 = +100% Damage, +1000 Intelligence, +15.0% Attack Speed, +1 to Maximum Damage Per Paragon Level Up to 800

Witch Doctor - Arioc's Needle1 = +876 Poison Damage, +100% Critical Hit Damage, +10.0% Critical Hit Chance

Witch Doctor - Ghostflame3 = Ignores Durability Loss, Consecutive Hits to Enemies Increases Attack Speed by 3%, Up to 30% for 3 Seconds, +200% Damage to All Secondary Skills

Witch Doctor - Ghostflame2 = +1000 Intelligence, +15.0% Attack Speed, Gold/health Pickup Increased by 2 Yards, Reduces Cooldown of All Skills by 10.0%

Witch Doctor - Ghostflame1 = +805 Arcane Damage, +100% Damage, Grants 7 Per Mana Per Critical Hit

Witch Doctor - the Gibdinn3 = Ignores Durability Loss, +200% Damage to All Voodoo Skills

Witch Doctor - the Gibdinn2 = +1000 Intelligence, +100% Critical Hit Damage, Reduces Cooldown of All Skills by 10.0%

Necromancer - Blackbog's Sharp3 = +100% Damage to All Necromancer Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Damage by 10% Up to 100%

Necromancer - Blackbog's Sharp2 = +20% Poison Skill Damage, +400 Armour, 2.6% Chance to Slow on Hit

Necromancer - Blackbog's Sharp1 = +1620 Poison Damage, +1000 Intelligence, +15.0% Attack Speed, Reduces Cooldown of All Skills by 10.0%

Necromancer - Soul Harvest3 = +100% Damage to All Necromancer Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Attack Speed by 3%, Up to 30% for 3 Seconds

Necromancer - Soul Harvest2 = +1000 Intelligence, +130 Resist All Elements, Reduces Cooldown of All Skills by 10%, +12 Maximum Essence

Necromancer - Soul Harvest1 = +100% Damage, +10.0% Critical Hit Chance

Necromancer - Blackhand Key3 = +100% Damage to All Necromancer Skills, Ignores Durability Loss, Cursed Enemies Are Feared in Place for 7 Seconds

Necromancer - Blackhand Key1 = +15.0 Attack Speed, +50% Damage to Undead

Monk - Jade Talon3 = +100% Damage to All Monk Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Attack Speed by 3%, Up to 30% for 3 Seconds

Monk - Jade Talon2 = +1000 Dexterity, +130 Resist All Elements, +23,936 Life Per Hit, Grants 7 Spirit Per Critical Hit

Monk - Jade Talon1 = +100% Damage, Reduces Cooldown of All Skills by 10.0%

Monk - Shadow Killer3 = +100% Damage to All Monk Skills, Ignores Durability Loss, Reduces the Damage of Enemies Hit by 25% for 5 Seconds

Monk - Shadow Killer2 = +1000 Dexterity, Grants 7 Spirit Per Critical Hit, 5.1% Chance to Freeze on Hit, Reduces All Resource Costs by 10.0%

Monk - Shadow Killer1 = +100% Damage, +23,936 Life Per Hit, Reduces Cooldown of All Skills by 10.0%

Monk - Bartuc's Cut Throat2 = +1125 Strength, +1125 Dexterity, +23,936 Life Per Hit

Monk - Bartuc's Cut Throat3 = +100% Damage to All Monk Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Damage by 10% Up to 100%

Demon Hunter - Doomslinger3 = +100% Damage to All Demon Hunter Skills, Ignores Durability Loss, Killing an Elite Pack Increases Movement Speed by 30% for 7 Seconds

Demon Hunter - Doomslinger2 = +1000 Dexterity, +15% Life, Reduces Cooldown of All Skills by 10.0%, Chance to Deal 24% Area Damage on Hit

Demon Hunter - Doomslinger1 = +100% Damage, +15.0% Attack Speed, Reduces All Resource Costs by 10.0%

Demon Hunter - Buriza-do Kyanon3 = +150% Damage to All Demon Hunter Skills, 35.0% Chance to Freeze on Hit, Ignores Durability Loss, +1 to Maximum Damage Per Paragon Level Up to 800

Demon Hunter - Buriza-do Kyanon2 = +15.0% Attack Speed, +400 Armour, Hits Against Frozen Enemies Are Always Critical Hits

Demon Hunter - Buriza-do Kyanon1 = +970 Cold Damage, +100 Damage, +1125 Dexterity

Demon Hunter - Windforce3 = 35% Chance to Knockback on Hit, Ignores Durability Loss, +200% Damage to All Archery Skills, 1+ to Maximum Damage Per Paragon Level Up to 800

Demon Hunter - Windforce2 = +15.0% Attack Speed, +12 Maximum Discipline, +15% Movement Speed

Crusader - Khalim's Will3 = +100% Damage to All Crusader Skills, Ignores Durability Loss, Killing an Enemy Reduces the Cooldown of Steed Charge by 1 Second

Crusader - Khalim's Will2 = +1000 Strength, +23,936 Life Per Hit, Increases Wrath Regeneration by 2.00 Per Second, Reduces Cooldown of All Skills by 10.0%

Crusader - Khalim's Will1 = +1875 Lightning Damage, +15.0% Attack Speed, +10.0% Critical Hit Chance

Crusader - the Redeemer3 = +100% Damage to All Crusader Skills, Ignores Durability Loss, Consecutive Hits to Enemies Increases Attack Speed by 3%, Up to 30% for 2 Seconds, Reduces Cooldown of All Skills by 10.0%

Crusader - the Redeemer2 = +20% Holy Skill Damage, +1000 Strength, Gold/health Pickup Increased by 2 Yards, Level Requirement Reduced by 40

Crusader - the Redeemer1 = +100% Damage, +50% Damage to Undead, +50% Damage to Demons

Crusader - Asteron's Iron Ward3 = +100% Damage to All Crusader Skills, Ignores Durability Loss, +1 to Maximum Damage Per Paragon Level Up to 800

Crusader - Asteron's Iron Ward2 = +876 Holy Damage, +1000 Strength, Reduces Cooldown of All Skills by 10.0%

Wizard - the Oculus1 = +100% Damage, Reduces Cooldown of All Skills by 10.0%, +15% Damage to Elite Enemies

Witch Doctor - the Gibdinn1 = +100% Damage, +15.0% Attack Speed, +10.0% Critical Hit Chance, Picking Up a Health Globe Increases Movespeed by 40% for 7 Seconds

Necromancer - Blackhand Key2 = +1000 Intelligence, +130 Resist All Elements, 15% Life, Reduces Cooldown of All Skills by 10.0%

Monk - Bartuc's Cut Throat1 = +100% Damage, +10.0% Critical Hit Chance

Crusader - Asteron's Iron Ward1 = +100% Damage, +15.0% Attack Speed, +100% Critical Hit Damage, +10.0% Critical Hit Chance

Demon Hunter - Windforce1 = +100% Damage, +1125 Strength, +1125 Dexterity

Barbarian - the Grandfather3 = +20% Attack Speed, +200% Damage to All Barbarian Skills, Ignores Durability Loss

Barbarian - Gimmershred3 = +100% Damage to All Barbarian Skills, Ignores Durability Loss

Barbarian - Doombringer3 = +100% Damage to All Barbarian Skills, Ignores Durability Loss

Barbarian - the Grandfather2 = +15% Life, +1000 All Stats, Reduces Cooldown of All Skills by 10.0%

Barbarian - Gimmershred2 = +225 Lightning Damage, +15.0% Attack Speed, Reduces Cooldown of All Skills by 10.0%, +15% Damage to Elite Enemies

Barbarian - Doombringer2 = +1125 Strength, +15% Life, +23,936 Life Per Hit, Reduce the Damage of Enemies Hit by 25% for 5 Seconds

Barbarian - the Grandfather1 = 100% Dmg ,10% Chc, +1 to Maximum Damage Per Paragon.. Up to Lvl 800

Barbarian - Gimmershred1 = +225 Cold Damage, +225 Fire Damage, +100% Damage, Killing an Elite Pack Increases Movespeed by 30% for 7 Seconds

Barbarian - Doombringer1 = +100% Damage, +10.0% Critical Hit Chance

Immortal

Sockets (3) No. 2

Sockets (3)

 None

2-4 Seconds Blizzard Duration (Wizard Only)

4-6 Spirit Per Second (Monk Only)

46-54 Armor

 Thorns Damage Per Hit (Patch Y-y) 3,847-4,550

 Thorns Damage Per Hit (Patch Y-y) 2,200-2,600

Level Requirement Reduced by (Patch Y-y) 30-40

Gain Life Per Spirit Spent (Monk Only) (Patch Y-y) 915-1,080

Gain Life Per Spirit Spent (Monk Only) (Patch Y-y) 456-540

Gain Life Per Fury Spent (Barbarian Only) (Patch Y-y) 3,091-3,659

Gain Life Per Wrath Spent (Crusader Only) (Patch Y-y) 2,810-3,320

Gain Life Per Wrath Spent (Crusader Only) (Patch Y-y) 1,403-1,660

Gain Life Per Fury Spent (Barbarian Only) (Patch Y-y) 1,029-1,215

 Life After Each Kill (Patch Y-y) 9,805-11,590

 Vitality (Patch Y-y) 825-1,000

 Strength (Patch Y-y) 825-1,000

 Intelligence (Patch Y-y) 825-1,000

 Dexterity (Patch Y-y) 825-1,000

 Call of the Ancients Damage (Barbarian Only) (Patch Y-y) 8-15%

 Life Per Second (Patch Y-y) 8,445-10,000

 Armor (Patch Y-y) 654-775

 Life From Health Potions/globes (Patch Y-y) 65,368-77,250

 Life After Each Kill (Patch Y-y) 6,536-7,725

 Vitality (Patch Y-y) 550-650

 Strength (Patch Y-y) 550-650

 Dexterity (Patch Y-y) 550-650

 Life Per Hit (Patch Y-y) 30,408-35,940

 Wave of Light Damage (Monk Only) (Patch Y-y) 25-30%

 Seismic Slam Damage (Barbarian Only) (Patch Y-y) 25-30%

 Meteor Damage (Wizard Only) (Patch Y-y) 25-30%

 Experience Per Kill (Patch Y-y) 220-260

 Wave of Light Damage (Monk Only) (Patch Y-y) 20-25%

 Lashing Tail Kick Damage (Monk Only) (Patch Y-y) 20-25

 Life Per Hit (Patch Y-y) 20,271-23,950

 Arcane Resistance (Patch Y-y) 176-210

 Life After Each Kill (Patch Y-y) 14,708-17,385

 Resist All Elements (Patch Y-y) 110-130

 Furious Charge Damage (Barbarian Only) (Patch Y-y) 10-15%

 Call of the Ancients Damage (Barbarian Only) (Patch Y-y) 10-15%

 Life Per Hit (Patch Y-y) 10,135-11,975

 Zombie Charger Damage (Witch Doctor Only) (Patch 2.3.0) 60-80%

 Wave of Light Damage (Monk Only) (Patch Y-y) 125-150%

 Tempest Rush Damage (Monk Only) (Patch Y-y) 150-200%

 Sweeping Wind Damage (Monk Only) (Patch Y-y) 100-125%

 Sweep Attack Damage (Crusader Only) (Patch Y-y) 150-200%

 Strafe Damage (Demon Hunter Only) (Patch Y-y) 75-100%

 Spirit Barrage Damage (Witch Doctor Only) (Patch Y-y)45-60%

 Sentry Damage (Demon Hunter Only) (Patch Y-y) 75-100%

 Seismic Slam Damage (Barbarian Only) (Patch Y-y) 100-125%

 Rapid Fire Damage (Demon Hunter Only) (Patch Y-y) 45-60%

 Rain of Vengeance Damage (Demon Hunter Only) (Patch Y-y) 20-25%

 Poison Resistance (Patch Y-y) 176-210

 Physical Resistance (Patch Y-y) 176-210

 Phalanx Damage (Crusader Only) (Patch Y-y) 45-60%

 Mystic Ally Damage (Monk Only) (Patch Y-y) 90-120%

 Multishot Damage (Demon Hunter Only) (Patch Y-y) 75-100%

 Lightning Resistance (Patch Y-y) 176-210

 Lashing Tail Kick Damage (Monk Only) (Patch Y-y) 75-100%

 Hammer of the Ancients Damage (Barbarian Only) (Patch Y-y) 75-100%

 Grasp of the Dead Damage (Witch Doctor Only) (Patch Y-y) 45-60%

 Firebomb Damage (Witch Doctor Only) (Patch Y-y) 45-60%

 Firebats Damage (Witch Doctor Only) (Patch Y-y) 45-60%

 Fire Resistance (Patch Y-y) 176-210

 Earthquake Damage (Barbarian Only) (Patch Y-y) 150-200%

 Condemn Damage (Crusader Only) (Patch Y-y) 150-200%

 Cold Resistance (Patch Y-y) 176-210

 Call of the Ancients Damage (Barbarian Only) (Patch Y-y) 45-60%

 Blessed Shield Damage (Crusader Only) (Patch Y-y) 150-200%

 Avalanche Damage (Barbarian Only) (Patch Y-y) 150-200%

 Arcane Orb Damage (Wizard Only) (Patch Y-y) 50-65%

 Acid Cloud Damage (Witch Doctor Only) (Patch Y-y) 75-100%

 Explosive Blast Damage (Wizard Only) (Patch Y-y) 75-100%

 Lightning Damage 1,582-2325 (Patch Y-y)

 Poison Damage 1,582-2,325 (Patch Y-y)

 Holy Damage 1,582-2,325 (Patch Y-y)

 Fire Damage 1,582-2,325 (Patch Y-y)

 Damage 1,582-2,325 (Patch Y-y)

 Cold Damage 1,582-2,325 (Patch Y-y)

 Arcane Damage 1,582-2,325 (Patch Y-y)

 Cold Damage 1,386-1,940 (Patch Y-y)

 Poison Damage 1,318-1,940 (Patch Y-y)

 Lightning Damage 1,318-1,940 (Patch Y-y)

 Holy Damage 1,318-1,940 (Patch Y-y)

 Fire Damage 1,318-1,940 (Patch Y-y)

 Damage 1,318-1,940 (Patch Y-y)

 Arcane Damage 1,318-1,940 (Patch Y-y)

 Vitality 1,237-1,465 (Patch Y-y)

 Strength 1,237-1,465 (Patch Y-y)

 Intelligence 1,237-1,465 (Patch Y-y)

 Dexterity 1,237-1,465 (Patch Y-y)

 Damage 1,155-1,700 (Patch Y-y)

 Poison Damage 1,153-1,700 (Patch Y-y)

 Lightning Damage 1,153-1,700 (Patch Y-y)

 Holy Damage 1,153-1,700 (Patch Y-y)

 Fire Damage 1,153-1,700 (Patch Y-y)

 Cold Damage 1,153-1,700 (Patch Y-y)

 Arcane Damage 1,153-1,700 (Patch Y-y)

Passive: Gain the Swift Harvesting Passive (Necromancer Only)

Passive: Gain the Stand Alone Passive (Necromancer Only)

Passive: Gain the Spreading Malediction Passive (Necromancer Only)

Passive: Gain the Serration Passive (Necromancer Only)

Passive: Gain the Rigor Mortis (Necromancer Only)

Passive: Gain the Rathma's Shield Passive (Necromancer Only)

Passive: Gain the Overwhelming Essence (Necromancer Only)

Passive: Gain the Life From Death Passive (Necromancer Only)

Passive: Gain the Grisly Tribute Passive (Necromancer Only)

Passive: Gain the Fueled by Death Passive (Necromancer Only)

Passive: Gain the Final Service Passive (Necromancer Only)

Passive: Gain the Extended Servitude Passive (Necromancer Only)

Passive: Gain the Eternal Torment Passive (Necromancer Only)

Passive: Gain the Draw Life Passive (Necromancer Only)

Passive: Gain the Dark Reaping Passive (Necromancer Only)

Passive: Gain the Commander of the Risen Dead Passive (Necromancer Only)

Passive: Gain the Bone Prison Passive (Necromancer Only)

Passive: Gain the Blood is Power Passive (Necromancer Only)

Passive: Gain the Blood for Blood Passive (Necromancer Only)

Passive: Gain the Aberrant Animator Passive (Necromancer Only)

Passive: Gain the Zombie Handler Passive (Witch Doctor Only)

Passive: Gain the Wrathful Passive (Crusader Only)

Passive: Gain the Weapons Master Passive (Barbarian Only)

Passive: Gain the Vision Quest Passive (Witch Doctor Only)

Passive: Gain the Viglint Passive (Crusader Only)

Passive: Gain the Unwavering Will Passive (Wizard Only)

Passive: Gain the Unstable Anomaly Passive (Wizard Only)

Passive: Gain the Unity Passive (Monk Only)

Passive: Gain the Unforgiving Passive (Barbarian Only)

Passive: Gain the Tribal Rites Passive (Witch Doctor Only)

Passive: Gain the Transecndence Passive (Monk Only)

Passive: Gain the Towering Sheild Passive (Crusader Only)

Passive: Gain the Tough as Nails Passive (Barbarian Only)

Passive: Gain the Thrill of the Hunt Passive (Demon Hunter Only)

Passive: Gain the Temporal Flux Passive (Wizard Only)

Passive: Gain the Tactical Advantage Passive (Demon Hunter Only)

Passive: Gain the Sword and Board Passive (Barbarian Only)

Passive: Gain the Superstition Passive (Barbarian Only)

Passive: Gain the Steady Aim Passive (Demon Hunter Only)

Passive: Gain the Spiritual Attunement Passive (Witch Doctor Only)

Passive: Gain the Spirit Vessel Passive (Witch Doctor Only)

Passive: Gain the Sixth Sense Passive (Monk Only)

Passive: Gain the Single Out Passive (Demon Hunter Only)

Passive: Gain the Sharpshooter Passive (Demon Hunter Only)

Passive: Gain the Seize Theinitave Passive (Monk Only)

Passive: Gain the Ruthless Passive (Barbarian Only)

Passive: Gain the Rush of Essence Passive (Witch Doctor Only)

Passive: Gain the Righteousness Passive (Crusader Only)

Passive: Gain the Resolve Passive (Monk Only)

Passive: Gain the Renewal Passive (Crusader Only)

Passive: Gain the Relentless Passive (Barbarian Only)

Passive: Gain the Relentless Assault Passive (Monk Only)

Passive: Gain the Rampage Passive (Barbarian Only)

Passive: Gain the Prodigy Passive (Wizard Only)

Passive: Gain the Power Hungry Passive (Wizard Only)

Passive: Gain the Pound of Flesh Passive (Barbarian Only)

Passive: Gain the Pierce the Veil Passive (Witch Doctor Only)

Passive: Gain the Physical Attunment Passive (Witch Doctor Only)

Passive: Gain the Perfectionst Passive (Demon Hunter Only)

Passive: Gain the Paralysis Passive (Wizard Only)

Passive: Gain the Numbing Traps Passive (Demon Hunter Only)

Passive: Gain the No Escape Passive (Barbarian Only)

Passive: Gain the Night Stalker Passive (Demon Hunter Only)

Passive: Gain the Nerves of Steele Passive (Barbarian Only)

Passive: Gain the Near Death Experience Passive (Monk Only)

Passive: Gain the Mythic Rhythm Passive (Monk Only)

Passive: Gain the Momentum Passive (Monk Only)

Passive: Gain the Midnight Feast Passive (Witch Doctor Only)

Passive: Gain the Loud Commander Passive (Crusader Only)

Passive: Gain the Long Arm of the Law Passive (Crusader Only)

Passive: Gain the Jungle Fortitude Passive (Witch Doctor Only)

Passive: Gain the Juggernaut Passive (Barbarian Only)

Passive: Gain the Iron Maiden Passive (Crusader Only)

Passive: Gain the Insurmountable Passive (Crusader Only)

Passive: Gain the Inspiring Presence Passive (Demon Hunter Only)

Passive: Gain the Indestrucible Passive (Crusader Only)

Passive: Gain the Illusionst Passive (Wizard Only)

Passive: Gain the Hot Pursuit Passive (Demon Hunter Only)

Passive: Gain the Holy Cause Passive (Crusader Only)

Passive: Gain the Hold Your Ground Passive (Crusader Only)

Passive: Gain the Heavenly Strength Passive (Crusader Only)

Passive: Gain the Harmony Passive (Monk Only)

Passive: Gain the Guardian's Path Passive (Monk Only)

Passive: Gain the Gruesome Feast Passive (Witch Doctor Only)

Passive: Gain the Grenadier Passive (Demon Hunter Only)

Passive: Gain the Grave Injustice Passive (Witch Doctor Only)

Passive: Gain the Glass Cannon Passive (Wizard Only)

Passive: Gain the Galvanizing Wand Passive (Wizard Only)

Passive: Gain the Fleet Footed Passive (Monk Only)

Passive: Gain the Finery Passive (Crusader Only)

Passive: Gain the Fierce Loyalty Passive (Witch Doctor Only)

Passive: Gain the Fetish Sycophants Passive (Witch Doctor Only)

Passive: Gain the Fervor Passive (Crusader Only)

Passive: Gain the Fanaticism Passive (Crusader Only)

Passive: Gain the Exalted Soul Passive (Monk Only)

Passive: Gain the Evocation Passive (Wizard Only)

Passive: Gain the Elemental Exposure Passive (Wizard Only)

Passive: Gain the Earthen Might Passive (Barbarian Only)

Passive: Gain the Dominance Passive (Wizard Only)

Passive: Gain the Divine Fortress Passive (Crusader Only)

Passive: Gain the Determination Passive (Monk Only)

Passive: Gain the Custom Engineering Passive (Demon Hunter Only)

Passive: Gain the Cull of the Weak Passive (Demon Hunter Only)

Passive: Gain the Creeping Death Passive (Witch Doctor Only)

Passive: Gain the Conflagration Passive (Wizard Only)

Passive: Gain the Combination Strike Passive (Monk Only)

Passive: Gain the Cold Blooded Passive (Wizard Only)

Passive: Gain the Circle of Life Passive (Witch Doctor Only)

Passive: Gain the Chant of Resonance Passive (Witch Doctor Only)

Passive: Gain the Brooding Passive (Demon Hunter Only)

Passive: Gain the Brawler Passive (Barbarian Only)

Passive: Gain the Boon of Bul-kathos Passive (Barbarian Only)

Passive: Gain the Blur Passive (Wizard Only)

Passive: Gain the Blunt Passive (Crusader Only)

Passive: Gain the Bloodthirst Passive (Barbarian Only)

Passive: Gain the Blood Vengeance Passive (Demon Hunter Only)

Passive: Gain the Blood Ritual Passive (Witch Doctor Only)

Passive: Gain the Berserker Rage Passive (Barbarian Only)

Passive: Gain the Beacon of War Passive (Monk Only)

Passive: Gain the Ballistics Passive (Demon Hunter Only)

Passive: Gain the Bad Medicine Passive (Witch Doctor Only)

Passive: Gain the Awarenesss Passive (Demon Hunter Only)

Passive: Gain the Audacity Passive (Wizard Only)

Passive: Gain the Astral Presence Passive (Wizard Only)

Passive: Gain the Archery Passive (Demon Hunter Only)

Passive: Gain the Arcane Dynamo Passive (Wizard Only)

Passive: Gain the Animosity Passive (Barbarian Only)

Passive: Gain the Ambush Passive (Demon Hunter Only)

Passive: Gain the Alacrity Passive (Monk Only)

 Skeletal Mage Damage (Necromancer Only) 10-15%

 Siphoon Blood (Necromancer Only) 10-15%

 Revive (Necromancer Only) 10-15%

 Grim Scythe Damage (Necromancer Only) 10-15%

 Death Nova Damage (Necromancer Only) 10-15%

 Corpse Lance Damage (Necromancer Only)10-15%

 Corpse Explosion Damage (Necromancer Only) 10-15%

 Command Skeletons Damage (Necromancer Only) 10-15%

 Command Golem Damage (Necromancer Only) 10-15%

 Bone Spirit Damage (Necromancer Only) 10-15%

 Bone Spikes Damage (Necromancer Only) 10-15%

 Bone Spear Damage (Necromancer Only) 10-15%

 Bone Armor Damage (Necromancer Only) 10-15%

 Maximum Essence (Necromancer Only) 36-40

Reduces Resource Cost of Hydra by 1-8 Arcane Power (Wizard Only)

Reduces Resource Cost of Hydra by 1-7 Arcane Power (Wizard Only)

Reduces Resource Cost of Hydra by 1-6 Arcane Power (Wizard Only)

Reduces Resource Cost of Hydra by 1-5 Arcane Power (Wizard Only)

Reduces Resource Cost of Hydra by 1-4 Arcane Power (Wizard Only)

Reduces Resource Cost of Firebomb by 1-8 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebomb by 1-7 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebomb by 1-6 Mana (Witch Doctor Only)

Reduces Duration of Control Effects by 7-12%

Reduces Duration of Control Effects by 5-10%

Reduces Duration of Control Effects by 4-8%

Reduces Cooldown of Wall of Zombies by 1-3 Seconds (Witch Doctor Only)

Reduces Cooldown of Wall of Zombies by 1-3 Seconds (Witch Doctor Only)

Reduces Cooldown of All Skills by 5-8%

Reduces Cooldown of All Skills by 0.5%

Reduces All Resource Costs by 3-4%

Increases Wrath Regeneration by 0.9-1 Per Second (Crusader Only)

Increases Wrath Regeneration by 0.9-1 Per Second (Crusader Only)

Increases Wrath Regeneration by 0.9-1 Per Second (Crusader Only)

Gold/health Pickup Increased by 8-9 Yards

Gain 85-242 Life Per Wrath Spent (Crusader Only)

Convert 4.4-4.8% Damage Dealt to Life

Convert 3.8-4.2% Damage Dealt to Life

Convert 3.6-3.8% Damage Dealt to Life

Convert 3.2-3.6% Damage Dealt to Life

Convert 3.2-3.4% Damage Dealt to Life

Convert 3-3.2% Damage Dealt to Life

Convert 2.8-3% Damage Dealt to Life

Convert 2.6-3% Damage Dealt to Life

Convert 2.5-2.7% Damage Dealt to Life

Convert 2.2-2.4% Damage Dealt to Life

Convert 2-2.4% Damage Dealt to Life

Convert 1.9-2.1% Damage Dealt to Life

Convert 1.6-1.8% Damage Dealt to Life

Convert 1.3-1.5% Damage Dealt to Life

Convert 1-1.2% Damage Dealt to Life

Adds a 10% Chance to Resist Roots

921-2,082 Life After Each Kill

8-9% Movement Speed

8-9% Damage to Elite Enemies

7-14 Damage

559-595 Armor

515-867 Life After Each Kill

51-60% Gold From Monsters

51-134 Life From Health Potions/globes

418-635 Poison Damage

418-635 Lightning Damage

418-635 Holy Damage

418-635 Fire Damage

418-635 Damage

418-635 Cold Damage

418-635 Arcane Damage

4-9% Whirlwind Critical Hit Chance (Barbarian Only)

4-9% Wave of Light Critical Hit Chance (Monk Only)

4-9% Tempest Rush Critical Hit Chance (Monk Only)

4-9% Strafe Critical Hit Chance (Demon Hunter Only)

4-9% Seismic Slam Critical Hit Chance (Barbarian Only)

4-9% Revenge Critical Hit Chance (Barbarian Only)

4-9% Ray of Frost Critical Hit Chance (Wizard Only)

4-9% Rapid Fire Critical Hit Chance (Demon Hunter Only)

4-9% Overpower Critical Hit Chance (Barbarian Only)

4-9% Multishot Critical Hit Chance (Demon Hunter Only)

4-9% Explosive Blast Critical Hit Chance (Wizard Only)

4-9% Energy Twister Critical Hit Chance (Wizard Only)

4-9% Arcane Orb Critical Hit Chance (Wizard Only)

4-9% Acid Cloud Critical Hit Chance (Witch Doctor Only)

4% Poison Skill Damage

4% Lightning Skill Damage

4% Life

4% Fire Skill Damage

4% Critical Hit Damage

4% Cold Skill Damage

4% Chance to Block

32-37 Life Per Hit

3.5-7.6% Chance to Slow on Hit

3.5-7.6% Chance to Immobilize on Hit

3.5-7.6% Chance to Fear on Hit 2

3.5-7.6% Chance to Blind on Hit

22-27% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

20-24 Maximum Fury (Barbarian Only)

2.9-7% Chance to Slow on Hit

2.9-7% Chance to Immobilize on Hit

2.9-7% Chance to Fear on Hit

2.9-7% Chance to Blind on Hit

2.3-6.4% Chance to Slow on Hit

2.3-6.4% Chance to Immobilize on Hit

2.3-6.4% Chance to Fear on Hit

2.3-6.4% Chance to Blind on Hit

17-19% Critical Hit Damage

17-19 Maximum Fury (Barbarian Only)

17-19 Maximum Arcane Power (Wizard Only)

16-18 Mana Per Second (Witch Doctor Only)

15-16 Life Per Second

13-15 Maximum Spirit (Monk Only)

13-14% Movement Speed

13-14% Maximum Spirit (Monk Only)

13-14% Critical Hit Chance

13-14 Maximum Spirit (Monk Only)

13-14 Maximum Discipline (Demon Hunter Only)

13-14 Maximum Arcane Power (Wizard Only)

12-14 Maximum Wrath (Crusader Only)

12-14 Mana Per Second (Witch Doctor Only)

12-13 Maximum Discipline (Demon Hunter Only)

11-15% Magic Item Find

11-15% Gold From Monsters

11-14 Life Per Second

11-12 Maximum Discipline (Demon Hunter Only)

102-200% Critical Hit Damage

10-35% Chance to Inflict Bleed for 7,456-8,454 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 16,184-16,862 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 11,184-12,182 Damage Over 5 Seconds

10-33% Chance to Inflict Bleed for 206-414 Damage Over 5 Seconds

10-20% Chance to Inflict Bleed for 4-10 Damage Over 5 Seconds

10-20% Attack Speed

10-19 Maximum Mana (Witch Doctor Only)

10-15% Lashing Tail Kick Damage (Monk Only)

10-15% Justice Damage (Crusader Only)

10-15% Impale Damage (Demon Hunter Only)

10-15% Hydra Damage (Wizard Only)

10-15% Hungering Arrow Damage (Demon Hunter Only)

10-15% Holy Skill Damage

10-15% Heaven's Fury Damage (Crusader Only)

10-15% Haunt Damage (Witch Doctor Only)

10-15% Hammer of the Ancients Damage (Barbarian Only)

10-15% Grenade Damage (Demon Hunter Only)

10-15% Grasp of the Dead Damage (Witch Doctor Only)

10-15% Gargantuan Damage (Witch Doctor Only)

10-15% Frenzy Damage (Barbarian Only)

10-15% Fists of Thunder Damage (Monk Only)

10-15% Fist of the Heavens Damage (Crusader Only)

10-15% Firebomb Damage (Witch Doctor Only)

10-15% Firebats Damage (Witch Doctor Only)

10-15% Fire Skill Damage

10-15% Fetish Army Damage (Witch Doctor Only)

10-15% Fan of Knives Damage (Demon Hunter Only)

10-15% Familiar Damage (Wizard Only)

10-15% Falling Sword Damage (Crusader Only)

10-15% Explosive Blast Damage (Wizard Only)

10-15% Exploding Palm Damage (Monk Only)

10-15% Evasive Fire Damage (Demon Hunter Only)

10-15% Entangling Shot Damage (Demon Hunter Only)

10-15% Energy Twister Damage (Wizard Only)

10-15% Elemental Arrow Damage (Demon Hunter Only)

10-15% Electrocute Damage (Wizard Only)

10-15% Earthquake Damage (Barbarian Only)

10-15% Disintegrate Damage (Wizard Only)

10-15% Deadly Reach Damage (Monk Only)

10-15% Dashing Strike Damage (Monk Only)

10-15% Damage

10-15% Cyclone Strike Damage (Monk Only)

10-15% Crippling Wave Damage (Monk Only)

10-15% Corpse Spiders Damage (Witch Doctor Only)

10-15% Condemn Damage (Crusader Only)

10-15% Companion Damage (Demon Hunter Only)

10-15% Cold Skill Damage

10-15% Cluster Arrow Damage (Demon Hunter Only)

10-15% Cleave Damage (Barbarian Only)

10-15% Chance to Inflict Bleed for 4-7 Damage Over 5 Seconds

10-15% Chance to Inflict Bleed for 4-6 Damage Over 5 Seconds

10-15% Chance to Inflict Bleed for 4-6 Damage Over 5 Seconds

10-15% Chance to Inflict Bleed for 353% Weapon Damage Over 5 Seconds

10-15% Chance to Inflict Bleed for 311% Weapon Damage Over 5 Seconds

10-15% Chance to Inflict Bleed for 3-7 Damage Over 5 Seconds

10-15% Chakram Damage (Demon Hunter Only)

10-15% Bombardment Damage (Crusader Only)

10-15% Bolas Damage (Demon Hunter Only)

10-15% Blizzard Damage (Wizard Only)

10-15% Blessed Shield Damage (Crusader Only)

10-15% Blessed Hammer Damage (Crusader Only)

10-15% Black Hole Damage (Wizard Only)

10-15% Bash Damage (Barbarian Only)

10-15% Avalanche Damage (Barbarian Only)

10-15% Arcane Torrent Damage (Wizard Only)

10-15% Arcane Skill Damage

10-15% Arcane Orb Damage (Wizard Only)

10-15% Ancient Spear Damage (Barbarian Only)

10-15% Acid Cloud Damage (Witch Doctor Only)

10-12% Movement Speed

10-12% Critical Hit Damage

1-1.05 Hatred Per Second (Demon Hunter Only)

-9-11% Damage From Lightning Attacks

-9-10% Damage From Ranged Attacks

-9-10% Damage From Melee Attacks

-8-9% Damage From Ranged Attacks

-8-9% Damage From Melee Attacks

-8-9% Damage From Elite Monster Attacks

-8-11% Damage From Lightning Attacks

-7-8% Damage From Ranged Attacks

-7-8% Damage From Melee Attacks

-6-7% Damage From Ranged Attacks

-6-7% Damage From Melee Attacks

-6-7% Damage From Elite Monster Attacks

-5-8% Damage From Poison Attacks

-5-8% Damage From Lightning Attacks

-5-8% Damage From Holy Attacks

-5-8% Damage From Fire Attacks

-5-8% Damage From Cold Attacks

-5-8% Damage From Arcane Attacks

-5-7% Damage From Poison Attacks

-5-7% Damage From Lightning Attacks

-5-7% Damage From Holy Attacks

-5-7% Damage From Fire Attacks

-5-7% Damage From Cold Attacks

-5-7% Damage From Arcane Attacks

-5-6% Damage From Ranged Attacks

-5-6% Damage From Melee Attacks

-5-10% Damage From Poison Attacks

-5-10% Damage From Lightning Attacks

-5-10% Damage From Holy Attacks

-5-10% Damage From Fire Attacks

-5-10% Damage From Cold Attacks

-5-10% Damage From Arcane Attacks

-4-7% Damage From Poison Attacks

-4-7% Damage From Lightning Attacks

-4-7% Damage From Holy Attacks

-4-7% Damage From Fire Attacks

-4-7% Damage From Cold Attacks

-4-7% Damage From Arcane Attacks

-4-6% Damage From Poison Attacks

-4-6% Damage From Lightning Attacks

-4-6% Damage From Holy Attacks

-4-6% Damage From Fire Attacks

-4-6% Damage From Cold Attacks

-4-6% Damage From Arcane Attacks

-4-5% Damage From Elite Monster Attacks

-4% Damage From Ranged Attacks

-4% Damage From Melee Attacks

-3-6% Damage From Poison Attacks

-3-6% Damage From Lightning Attacks

-3-6% Damage From Holy Attacks

-3-6% Damage From Fire Attacks

-3-6% Damage From Cold Attacks

-3-6% Damage From Arcane Attacks

-3-5% Damage From Poison Attacks

-3-5% Damage From Lightning Attacks

-3-5% Damage From Holy Attacks

-3-5% Damage From Fire Attacks

-3-5% Damage From Cold Attacks

-3-5% Damage From Arcane Attacks

-3-4% Damage From Melee Attacks

-25-30% Damage From Melee Attacks

-15-20% Damage From Melee Attacks

-14-15% Damage From Elite Monster Attacks

-12-13% Damage From Lightning Attacks

-12-13% Damage From Elite Monster Attacks

-10-12% Damage From Lightning Attacks

-10-11% Damage From Elite Monster Attacks

When You Use Wrath of the Berserker, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 8 Seconds (Barbarian Only)

When You Use Wrath of the Berserker, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 6 Seconds (Barbarian Only)

When You Use Vengeance, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Demon Hunter Only)

When You Use Vengeance, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7 Seconds (Demon Hunter Only)

When You Use Epiphany, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Monk Only)

When You Use Epiphany, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 6-8 Seconds (Monk Only)

When You Use Big Bad Voodoo, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Witch Doctor Only)

When You Use Big Bad Voodoo, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 6 Seconds (Witch Doctor Only)

When You Use Archon, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Wizard Only)

When You Use Archon, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 6-8 Seconds (Wizard Only)

When You Use Akarat's Champion, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 8 Seconds (Crusader Only)

When You Use Akarat's Champion, You Mesmerize Nearby Enemies With Your Skill, Causing Them to Jump Uncontrollably for 7-8 Seconds (Crusader Only)

Teleport Gains the Effect of the Wormhole Rune (Wizard Only)

Sockets (2)

Sockets (1)

Smite Now Jumps to 3 Additional Enemies (Crusader Only)

Reduces the Wrath Cost of Shield Bash by 42-44% (Crusader Only)

Reduces Resource Cost of Zombie Charger by 6-13 Mana (Witch Doctor Only)

Reduces Resource Cost of Zombie Charger by 4-9 Mana (Witch Doctor Only)

Reduces Resource Cost of Zombie Charger by 4-12 Mana (Witch Doctor Only)

Reduces Resource Cost of Zombie Charger by 4-10 Mana (Witch Doctor Only)

Reduces Resource Cost of Zombie Charger by 3-8 Mana (Witch Doctor Only)

Reduces Resource Cost of Zombie Charger by 3-7 Mana (Witch Doctor Only)

Reduces Resource Cost of Zombie Charger by 2-6 Mana (Witch Doctor Only)

Reduces Resource Cost of Zombie Charger by 2-5 Mana (Witch Doctor Only)

Reduces Resource Cost of Weapon Throw by 2-6 Fury (Barbarian Only)

Reduces Resource Cost of Weapon Throw by 1-5 Fury (Barbarian Only)

Reduces Resource Cost of Rend by 2-6 Fury (Barbarian Only)

Reduces Resource Cost of Rend by 1-5 Fury (Barbarian Only)

Reduces Resource Cost of Meteor by 2-6 Arcane Power (Wizard Only)

Reduces Resource Cost of Meteor by 1-5 Arcane Power (Wizard Only)

Reduces Resource Cost of Lashing Tail Kick by 2-6 Spirit (Monk Only)

Reduces Resource Cost of Lashing Tail Kick by 1-5 Spirit (Monk Only)

Reduces Resource Cost of Impale by 2-6 Hatred (Demon Hunter Only)

Reduces Resource Cost of Impale by 1-5 Hatred (Demon Hunter Only)

Reduces Resource Cost of Hydra by 4-11 Arcane Power (Wizard Only)

Reduces Resource Cost of Hydra by 1-9 Arcane Power (Wizard Only)

Reduces Resource Cost of Hydra by 1-10 Arcane Power (Wizard Only)

Reduces Resource Cost of Hammer of the Ancients by 2-6 Fury (Barbarian Only)

Reduces Resource Cost of Hammer of the Ancients by 1-5 Fury (Barbarian Only)

Reduces Resource Cost of Firebomb by 3-10 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebomb by 1-9 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebats by 6-13 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebats by 4-9 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebats by 4-12 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebats by 4-10 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebats by 3-8 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebats by 3-7 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebats by 2-6 Mana (Witch Doctor Only)

Reduces Resource Cost of Firebats by 2-5 Mana (Witch Doctor Only)

Reduces Resource Cost of Disintegrate by 2-6 Arcane Power (Wizard Only)

Reduces Resource Cost of Disintegrate by 1-5 Arcane Power (Wizard Only)

Reduces Resource Cost of Cyclone Strike by 2-6 Spirit (Monk Only)

Reduces Resource Cost of Cyclone Strike by 1-5 Spirit (Monk Only)

Reduces Resource Cost of Cluster Arrow by 2-6 Hatred (Demon Hunter Only)

Reduces Resource Cost of Cluster Arrow by 1-5 Hatred (Demon Hunter Only)

Reduces Resource Cost of Chakram by 2-6 Hatred (Demon Hunter Only)

Reduces Resource Cost of Chakram by 1-5 Hatred (Demon Hunter Only)

Reduces Resource Cost of Arcane Torrent by 2-6 Arcane Power (Wizard Only)

Reduces Resource Cost of Arcane Torrent by 1-5 Arcane Power (Wizard Only)

Reduces Duration of Control Effects by 9-20%

Reduces Duration of Control Effects by 8-14%

Reduces Duration of Control Effects by 20-40%

Reduces Duration of Control Effects by 10-30%

Reduces Duration of Control Effects by 10-25%

Reduces Duration of Control Effects by 10-20%

Reduces Cooldown of Wall of Zombies by 2-4 Seconds (Witch Doctor Only)

Reduces Cooldown of Wall of Zombies by 1-3 Seconds (Witch Doctor Only)

Reduces Cooldown of Summon Zombie Dogs by 3-10 Seconds (Witch Doctor Only)

Reduces Cooldown of Summon Zombie Dogs by 1-9 Seconds (Witch Doctor Only)

Reduces Cooldown of Summon Zombie Dogs by 1-8 Seconds (Witch Doctor Only)

Reduces Cooldown of Summon Zombie Dogs by 1-7 Seconds (Witch Doctor Only)

Reduces Cooldown of Summon Zombie Dogs by 1-6 Seconds (Witch Doctor Only)

Reduces Cooldown of Summon Zombie Dogs by 1-5 Seconds (Witch Doctor Only)

Reduces Cooldown of Summon Zombie Dogs by 1-4 Seconds (Witch Doctor Only)

Reduces Cooldown of Summon Zombie Dogs by 1-3 Seconds (Witch Doctor Only)

Reduces Cooldown of All Skills by 6-10%

Reduces Cooldown of All Skills by 5-9%

Reduces Cooldown of All Skills by 5-8%

Reduces Cooldown of All Skills by 5-7%

Reduces Cooldown of All Skills by 5-6%

Reduces Cooldown of All Skills by 4-7%

Reduces Cooldown of All Skills by 4-6%

Reduces Cooldown of All Skills by 4-5%

Reduces Cooldown of All Skills by 4-5%

Reduces Cooldown of All Skills by 3-5%

Reduces Cooldown of All Skills by 3-4%

Reduces All Resource Costs by 8-10%

Reduces All Resource Costs by 7-9%

Reduces All Resource Costs by 6-8%

Reduces All Resource Costs by 5-8%

Reduces All Resource Costs by 5-8%

Reduces All Resource Costs by 5-7%

Reduces All Resource Costs by 5-7%

Reduces All Resource Costs by 5-6%

Reduces All Resource Costs by 4-6%

Reduces All Resource Costs by 3-5%

Thorns 8-12 Damage Per Hit

Thorns 71-121 Damage Per Hit

Thorns 70-131 Damage Per Hit

Thorns 7-12 Damage Per Hit

Thorns 552-2,030 Damage Per Hit

Thorns 5-7 Damage Per Hit

Thorns 41-69 Damage Per Hit

Thorns 40-70 Damage Per Hit

Thorns 365-551 Damage Per Hit

Thorns 316-1,160 Damage Per Hit

Thorns 230-364 Damage Per Hit

Thorns 23-40 Damage Per Hit

Thorns 22-39 Damage Per Hit

Thorns 209-315 Damage Per Hit

Thorns 2,985-3,816 Damage Per Hit

Thorns 2,667-3,498 Damage Per Hit

Thorns 2,349-3,180 Damage Per Hit

Thorns 2,031-2,862 Damage Per Hit

Thorns 132-208 Damage Per Hit

Thorns 13-22 Damage Per Hit

Thorns 13-21 Damage Per Hit

Thorns 122-229 Damage Per Hit

Thorns 1,525-2,000 Damage Per Hit

Thorns 1,343-1,817 Damage Per Hit

Thorns 1,161-1,635 Damage Per Hit

Increases Wrath Regeneration by 3-4 Per Second (Crusader Only)

Increases Fury Set Point by 10 (Barbarian Only)

Ignores Durability Loss

Health Globes Restore 20-30% of Your Primary Resource

Grants 9 Mana Per Hit (Witch Doctor Only)

Grants 8 Mana Per Hit (Witch Doctor Only)

Grants 7-9 Mana Per Kill (Witch Doctor Only)

Grants 7 Mana Per Hit (Witch Doctor Only)

Grants 6 Mana Per Hit (Witch Doctor Only)

Grants 5 Mana Per Hit (Witch Doctor Only)

Grants 4-6 Mana Per Kill (Witch Doctor Only)

Grants 4 Mana Per Hit (Witch Doctor Only)

Grants 34-36 Mana Per Kill (Witch Doctor Only)

Grants 31-33 Mana Per Kill (Witch Doctor Only)

Grants 3 Mana Per Hit (Witch Doctor Only)

Grants 28-30 Mana Per Kill (Witch Doctor Only)

Grants 25-27 Mana Per Kill (Witch Doctor Only)

Grants 22-24 Mana Per Kill (Witch Doctor Only)

Grants 2 Mana Per Hit (Witch Doctor Only)

Grants 19-21 Mana Per Kill (Witch Doctor Only)

Grants 16-18 Mana Per Kill (Witch Doctor Only)

Grants 13-15 Mana Per Kill (Witch Doctor Only)

Grants 12 Mana Per Hit (Witch Doctor Only)

Grants 11 Mana Per Hit (Witch Doctor Only)

Grants 10-12 Mana Per Kill (Witch Doctor Only)

Grants 10 Mana Per Hit (Witch Doctor Only)

Grants 1-3 Mana Per Kill (Witch Doctor Only)

Grants 1 Mana Per Hit (Witch Doctor Only)

Gold/health Pickup Increased by 9-10 Yards

Gain 551-655 Life Per Wrath Spent (Crusader Only)

Gain 393-468 Life Per Fury Spent (Barbarian Only)

Gain 276-327 Life Per Wrath Spent (Crusader Only)

Gain 251-297 Life Per Spirit Spent (Monk Only)

Gain 243-550 Life Per Wrath Spent (Crusader Only)

Gain 234-392 Life Per Fury Spent (Barbarian Only)

Gain 197-234 Life Per Fury Spent (Barbarian Only)

Gain 174-233 Life Per Fury Spent (Barbarian Only)

Gain 126-148 Life Per Spirit Spent (Monk Only)

Gain 122-275 Life Per Wrath Spent (Crusader Only)

Gain 117-196 Life Per Fury Spent (Barbarian Only)

Gain 111-250 Life Per Spirit Spent (Monk Only)

Crushing Blow Chance Increased by 8-12%

Crushing Blow Chance Increased by 7-10%

Crushing Blow Chance Increased by 6-9%

Crushing Blow Chance Increased by 5-8%

Crushing Blow Chance Increased by 5-8%

Crushing Blow Chance Increased by 5-7%

Crushing Blow Chance Increased by 5-6%

Crushing Blow Chance Increased by 5-10%

Crushing Blow Chance Increased by 4-7%

Crushing Blow Chance Increased by 4-6%

Crushing Blow Chance Increased by 3-5%

Crushing Blow Chance Increased by 3-4%

Critical Hits Grant 11-12 Arcane Power (Wizard Only)

Convert 7-8% Damage Dealt to Life

Convert 6.9-7% Damage Dealt to Life

Convert 6-7% Damage Dealt to Life

Convert 6-6.2% Damage Dealt to Life

Convert 5.5-6% Damage Dealt to Life

Convert 5-5.4% Damage Dealt to Life

Chance to Launch an Explosive Ball of Hellfire When You Attack

Chance to Deal 8-14% Area Damage on Hit

Chance to Deal 8-12% Area Damage on Hit

Chance to Deal 6-8% Area Damage on Hit

Chance to Deal 6-10% Area Damage on Hit

Chance to Deal 16-24% Area Damage on Hit

Chance to Deal 14-20% Area Damage on Hit

Chance to Deal 12-18% Area Damage on Hit

Chance to Deal 10-20% Area Damage on Hit

Chance to Deal 10-16% Area Damage on Hit

Chance to Deal 10-16 Area Damage on Hit

Chance to Deal 10-14% Area Damage on Hit

Chance to Deal 10-12% Area Damage on Hit

Chance on Hit to Engulf the Ground in Lava, Dealing 200% Weapon Damage Per Second for 6 Seconds

Blood Oozes From You

Adds a 10% Chance to Resist Stuns, Roots, and Freezes

Adds a 10% Chance to Resist Stuns

Adds a 10% Chance to Resist Freezes

981-1,490 Poison Damage

981-1,490 Lightning Damage

981-1,490 Holy Damage

981-1,490 Fire Damage

981-1,490 Damage

981-1,490 Cold Damage

981-1,490 Arcane Damage

98-162 Life After Each Kill

98-120 Life Per Second

95-130% Critical Hit Damage

947-1,438 Poison Damage

947-1,438 Lightning Damage

947-1,438 Holy Damage

947-1,438 Fire Damage

947-1,438 Damage

947-1,438 Cold Damage

947-1,438 Arcane Damage

947-1,380 Life After Each Kill

946-1,125 Vitality

946-1,125 Strength

946-1,125 Intelligence

946-1,125 Dexterity

92-100% Critical Hit Damage

9-16% Life

9-15% Damage to Undead

9-15% Damage to Humans

9-15% Damage to Demons

9-15% Damage to Beasts

9-10% Magic Item Find

9-10% Gold From Monsters

9-10% Damage to Elite Enemies

9,142-13,371 Life After Each Kill

9% Chance to Block

875-1,330 Poison Damage

875-1,330 Lightning Damage

875-1,330 Holy Damage

875-1,330 Fire Damage

875-1,330 Damage

875-1,330 Cold Damage

875-1,330 Arcane Damage

868-1,420 Life After Each Kill

868-1,185 Life Per Second

86-90 Resist All Elements

858-1,304 Poison Damage

858-1,304 Lightning Damage

858-1,304 Holy Damage

858-1,304 Fire Damage

858-1,304 Fire Damage

858-1,304 Damage

858-1,304 Cold Damage

858-1,304 Arcane Damage

853-1,296 Poison Damage

853-1,296 Lightning Damage

853-1,296 Holy Damage

853-1,296 Fire Damage

853-1,296 Damage

853-1,296 Cold Damage

853-1,296 Arcane Damage

82-90% Critical Hit Damage

8-15% Zombie Charger Damage (Witch Doctor Only)

8-15% Whirlwind Damage (Barbarian Only)

8-15% Weapon Throw Damage (Barbarian Only)

8-15% Way of the Hundred Fists Damage (Monk Only)

8-15% Wave of Light Damage (Monk Only)

8-15% Wave of Force Damage (Wizard Only)

8-15% Wall of Zombies Damage (Witch Doctor Only)

8-15% Tempest Rush Damage (Monk Only)

8-15% Sweeping Wind Damage (Monk Only)

8-15% Sweep Attack Damage (Crusader Only)

8-15% Summon Zombie Dogs Damage (Witch Doctor Only)

8-15% Strafe Damage (Demon Hunter Only)

8-15% Spirit Barrage Damage (Witch Doctor Only)

8-15% Spike Trap Damage (Demon Hunter Only)

8-15% Spectral Blade Damage (Wizard Only)

8-15% Smite Damage (Crusader Only)

8-15% Slash Damage (Crusader Only)

8-15% Shock Pulse Damage (Wizard Only)

8-15% Shield Bash Damage (Crusader Only)

8-15% Seven Sided Strike Damage (Monk Only)

8-15% Sentry Damage (Demon Hunter Only)

8-15% Seismic Slam Damage (Barbarian Only)

8-15% Sacrifice Damage (Witch Doctor Only)

8-15% Revenge Critical Hit Chance (Barbarian Only)

8-15% Rend Damage (Barbarian Only)

8-15% Ray of Frost Damage (Wizard Only)

8-15% Rapid Fire Damage (Demon Hunter Only)

8-15% Rain of Vengeance Damage (Demon Hunter Only)

8-15% Punish Damage (Crusader Only)

8-15% Poison Dart Damage (Witch Doctor Only)

8-15% Plague of Toads Damage (Witch Doctor Only)

8-15% Piranhas Damage (Witch Doctor Only)

8-15% Phalanx Damage (Crusader Only)

8-15% Overpower Damage (Barbarian Only)

8-15% Mystic Ally Damage (Monk Only)

8-15% Multishot Critical Hit Chance (Demon Hunter Only)

8-15% Meteor Damage (Wizard Only)

8-15% Magic Missile Damage (Wizard Only)

8-15% Locust Swarm Damage (Witch Doctor Only)

8-15% Lashing Tail Kick Damage (Monk Only)

8-15% Justice Damage (Crusader Only)

8-15% Impale Damage (Demon Hunter Only)

8-15% Hydra Damage (Wizard Only)

8-15% Hungering Arrow Damage (Demon Hunter Only)

8-15% Heaven's Fury Damage (Crusader Only)

8-15% Haunt Damage (Witch Doctor Only)

8-15% Hammer of the Ancients Damage (Barbarian Only)

8-15% Grenade Damage (Demon Hunter Only)

8-15% Grasp of the Dead Damage (Witch Doctor Only)

8-15% Gargantuan Damage (Witch Doctor Only)

8-15% Frenzy Damage (Barbarian Only)

8-15% Fists of Thunder Damage (Monk Only)

8-15% Fist of the Heavens Damage (Crusader Only)

8-15% Firebomb Damage (Witch Doctor Only)

8-15% Firebats Damage (Witch Doctor Only)

8-15% Fetish Army Damage (Witch Doctor Only)

8-15% Fan of Knives Damage (Demon Hunter Only)

8-15% Familiar Damage (Wizard Only)

8-15% Falling Sword Damage (Crusader Only)

8-15% Explosive Blast Damage (Wizard Only)

8-15% Exploding Palm Damage (Monk Only)

8-15% Evasive Fire Damage (Demon Hunter Only)

8-15% Entangling Shot Damage (Demon Hunter Only)

8-15% Energy Twister Critical Hit Chance (Wizard Only)

8-15% Elemental Arrow Damage (Demon Hunter Only)

8-15% Electrocute Damage (Wizard Only)

8-15% Earthquake Damage (Barbarian Only)

8-15% Disintegrate Damage (Wizard Only)

8-15% Deadly Reach Damage (Monk Only)

8-15% Dashing Strike Damage (Monk Only)

8-15% Cyclone Strike Damage (Monk Only)

8-15% Crippling Wave Damage (Monk Only)

8-15% Corpse Spiders Damage (Witch Doctor Only)

8-15% Condemn Damage (Crusader Only)

8-15% Companion Damage (Demon Hunter Only)

8-15% Cluster Arrow Damage (Demon Hunter Only)

8-15% Cleave Damage (Barbarian Only)

8-15% Chakram Damage (Demon Hunter Only)

8-15% Bombardment Damage (Crusader Only)

8-15% Bolas Damage (Demon Hunter Only)

8-15% Blizzard Damage (Wizard Only)

8-15% Blessed Shield Damage (Crusader Only)

8-15% Blessed Hammer Damage (Crusader Only)

8-15% Black Hole Damage (Wizard Only)

8-15% Bash Damage (Barbarian Only)

8-15% Avalanche Damage (Barbarian Only)

8-15% Arcane Torrent Damage (Wizard Only)

8-15% Arcane Orb Damage (Wizard Only)

8-15% Ancient Spear Damage (Barbarian Only)

8-15% Acid Cloud Damage (Witch Doctor Only)

8-14% Life

8-10% Life

8-10% Critical Hit Chance

8-10 Maximum Wrath (Crusader Only)

8-10 Maximum Fury (Barbarian Only)

8-10 Maximum Discipline (Demon Hunter Only)

8% Chance to Block

8% Chance to Block

789-1,198 Poison Damage

789-1,198 Lightning Damage

789-1,198 Holy Damage

789-1,198 Fire Damage

789-1,198 Damage

789-1,198 Cold Damage

789-1,198 Arcane Damage

788-945 Vitality

788-945 Strength

788-945 Intelligence

788-945 Dexterity

747-1,134 Poison Damage

747-1,134 Lightning Damage

747-1,134 Holy Damage

747-1,134 Fire Damage

747-1,134 Damage

747-1,134 Cold Damage

747-1,134 Arcane Damage

738-767 Life Per Hit

732-1,111 Poison Damage

732-1,111 Lightning Damage

732-1,111 Holy Damage

732-1,111 Fire Damage

732-1,111 Damage

732-1,111 Cold Damage

732-1,111 Arcane Damage

73-93 Life After Each Kill

729-1,107 Poison Damage

729-1,107 Lightning Damage

729-1,107 Holy Damage

729-1,107 Fire Damag

729-1,107 Damage

729-1,107 Cold Damage

729-1,107 Arcane Damage

726-990 Life Per Second

72-80% Critical Hit Damage

71-80% Gold From Monsters

7-8% Magic Item Find

7-8% Life

7-8% Damage to Elite Enemies

7-8 Maximum Wrath (Crusader Only)

7-8 Maximum Wrath (Crusader Only)

7-8 Maximum Fury (Barbarian Only)

7-8 Maximum Discipline (Demon Hunter Only)

7-14% Damage to Undead

7-14% Damage to Humans

7-14% Damage to Demons

7-14% Damage to Beasts

7-14 Life Per Hit

7-10% Critical Hit Chance

7-10 Life Per Hit

7% Chance to Block

7 Mana Per Second (Witch Doctor Only)

695-1,550 Life Per Hit

694-737 Life Per Hit

691-1,561 Life Per Hit

691-1,049 Poison Damage

691-1,049 Lightning Damage

691-1,049 Holy Damage

691-1,049 Fire Damage

691-1,049 Damage

691-1,049 Cold Damage

691-1,049 Arcane Damage

66-75% Magic Item Find

66-70% Gold From Monsters

655-1,270 Life From Health Potions/globes

638-969 Poison Damage

638-969 Lightning Damage

638-969 Holy Damage

638-969 Fire Damage

638-969 Damage

638-969 Cold Damage

638-969 Arcane Damage

632-920 Life After Each Kill

626-750 Vitality

626-750 Strength

626-750 Intelligence

626-750 Dexterity

62-70% Critical Hit Damage

610-926 Poison Damage

610-926 Lightning Damage

610-926 Holy Damage

610-926 Fire Damage

610-926 Damage

610-926 Cold Damage

610-926 Arcane Damage

61-70% Gold From Monsters

61-65% Magic Item Find

6-7% Movement Speed

6-7 Maximum Wrath (Crusader Only)

6-18 Life After Each Kill

6-12% Life

6-10% Magic Item Find

6-10% Damage

6-10% Critical Hit Chance

6,428-8,914 Life After Each Kill

6,075-14,230 Life From Health Potions/globes

6% Critical Hit Damage

6% Chance to Block

6 Mana Per Second (Witch Doctor Only)

579-946 Life After Each Kill

56-69 Dexterity & Intelligence & Strength & Vitality

56-65% Magic Item Find

533-810 Poison Damage

533-810 Lightning Damage

533-810 Holy Damage

533-810 Fire Damage

533-810 Damage

533-810 Cold Damage

533-810 Arcane Damage

525-625 Vitality

525-625 Strength

525-625 Intelligence

525-625 Dexterity

51-100% Critical Hit Damage

509-545 Armor

5-9% Way of the Hundred Fists Damage (Monk Only)

5-9% Sweeping Wind Damage (Monk Only)

5-9% Spirit Barrage Damage (Witch Doctor Only)

5-9% Spike Trap Damage (Demon Hunter Only)

5-9% Spectral Blade Damage (Wizard Only)

5-9% Shock Pulse Damage (Wizard Only)

5-9% Poison Dart Damage (Witch Doctor Only)

5-9% Plague of Toads Damage (Witch Doctor Only)

5-9% Magic Missile Damage (Wizard Only)

5-9% Locust Swarm Damage (Witch Doctor Only)

5-9% Hungering Arrow Damage (Demon Hunter Only)

5-9% Haunt Damage (Witch Doctor Only)

5-9% Grenade Damage (Demon Hunter Only)

5-9% Frenzy Damage (Barbarian Only)

5-9% Fists of Thunder Damage (Monk Only)

5-9% Exploding Palm Damage (Monk Only)

5-9% Entangling Shot Damage (Demon Hunter Only)

5-9% Elemental Arrow Damage (Demon Hunter Only)

5-9% Electrocute Damage (Wizard Only)

5-9% Deadly Reach Damage (Monk Only)

5-9% Damage to Undead

5-9% Damage to Humans

5-9% Damage to Demons

5-9% Damage to Beasts

5-9% Crippling Wave Damage (Monk Only)

5-9% Corpse Spiders Damage (Witch Doctor Only)

5-9% Cleave Damage (Barbarian Only)

5-9% Bash Damage (Barbarian Only)

5-8% Way of the Hundred Fists Damage (Monk Only)

5-8% Sweeping Wind Damage (Monk Only)

5-8% Spirit Barrage Damage (Witch Doctor Only)

5-8% Spike Trap Damage (Demon Hunter Only)

5-8% Spectral Blade Damage (Wizard Only)

5-8% Shock Pulse Damage (Wizard Only)

5-8% Poison Skill Damage

5-8% Poison Dart Damage (Witch Doctor Only)

5-8% Plague of Toads Damage (Witch Doctor Only)

5-8% Magic Missile Damage (Wizard Only)

5-8% Locust Swarm Damage (Witch Doctor Only)

5-8% Lightning Skill Damage

5-8% Life

5-8% Hungering Arrow Damage (Demon Hunter Only)

5-8% Holy Skill Damage

5-8% Haunt Damage (Witch Doctor Only)

5-8% Grenade Damage (Demon Hunter Only)

5-8% Gold From Monsters

5-8% Frenzy Damage (Barbarian Only)

5-8% Fists of Thunder Damage (Monk Only)

5-8% Fire Skill Damage

5-8% Exploding Palm Damage (Monk Only)

5-8% Entangling Shot Damage (Demon Hunter Only)

5-8% Elemental Arrow Damage (Demon Hunter Only)

5-8% Electrocute Damage (Wizard Only)

5-8% Deadly Reach Damage (Monk Only)

5-8% Damage to Undead

5-8% Damage to Humans

5-8% Damage to Elite Enemies

5-8% Damage to Demons

5-8% Damage to Beasts

5-8% Damage

5-8% Crippling Wave Damage (Monk Only)

5-8% Corpse Spiders Damage (Witch Doctor Only)

5-8% Cold Skill Damage

5-8% Cleave Damage (Barbarian Only)

5-8% Bash Damage (Barbarian Only)

5-8% Arcane Skill Damage

5-7% Way of the Hundred Fists Damage (Monk Only)

5-7% Sweeping Wind Damage (Monk Only)

5-7% Spirit Barrage Damage (Witch Doctor Only)

5-7% Spike Trap Damage (Demon Hunter Only)

5-7% Spectral Blade Damage (Wizard Only)

5-7% Shock Pulse Damage (Wizard Only)

5-7% Poison Dart Damage (Witch Doctor Only)

5-7% Plague of Toads Damage (Witch Doctor Only)

5-7% Magic Missile Damage (Wizard Only)

5-7% Locust Swarm Damage (Witch Doctor Only)

5-7% Life

5-7% Hungering Arrow Damage (Demon Hunter Only)

5-7% Haunt Damage (Witch Doctor Only)

5-7% Grenade Damage (Demon Hunter Only)

5-7% Frenzy Damage (Barbarian Only)

5-7% Fists of Thunder Damage (Monk Only)

5-7% Exploding Palm Damage (Monk Only)

5-7% Entangling Shot Damage (Demon Hunter Only)

5-7% Elemental Arrow Damage (Demon Hunter Only)

5-7% Electrocute Damage (Wizard Only)

5-7% Deadly Reach Damage (Monk Only)

5-7% Crippling Wave Damage (Monk Only)

5-7% Corpse Spiders Damage (Witch Doctor Only)

5-7% Cleave Damage (Barbarian Only)

5-7% Bash Damage (Barbarian Only)

5-7% Attack Speed

5-6% Magic Item Find

5-6% Life

5-6% Damage to Undead

5-6% Damage to Humans

5-6% Damage to Elite Enemies

5-6% Damage to Demons

5-6% Damage to Beasts

5-14% Way of the Hundred Fists Damage (Monk Only)

5-14% Sweeping Wind Damage (Monk Only)

5-14% Spirit Barrage Damage (Witch Doctor Only)

5-14% Spike Trap Damage (Demon Hunter Only)

5-14% Spectral Blade Damage (Wizard Only)

5-14% Shock Pulse Damage (Wizard Only)

5-14% Poison Dart Damage (Witch Doctor Only)

5-14% Plague of Toads Damage (Witch Doctor Only)

5-14% Magic Missile Damage (Wizard Only)

5-14% Locust Swarm Damage (Witch Doctor Only)

5-14% Hungering Arrow Damage (Demon Hunter Only)

5-14% Haunt Damage (Witch Doctor Only)

5-14% Grenade Damage (Demon Hunter Only)

5-14% Frenzy Damage (Barbarian Only)

5-14% Fists of Thunder Damage (Monk Only)

5-14% Exploding Palm Damage (Monk Only)

5-14% Entangling Shot Damage (Demon Hunter Only)

5-14% Elemental Arrow Damage (Demon Hunter Only)

5-14% Electrocute Damage (Wizard Only)

5-14% Deadly Reach Damage (Monk Only)

5-14% Crippling Wave Damage (Monk Only)

5-14% Corpse Spiders Damage (Witch Doctor Only)

5-14% Cleave Damage (Barbarian Only)

5-14% Bash Damage (Barbarian Only)

5-13% Damage to Undead

5-13% Damage to Humans

5-13% Damage to Demons

5-13% Damage to Beasts

5-12% Way of the Hundred Fists Damage (Monk Only)

5-12% Sweeping Wind Damage (Monk Only)

5-12% Spirit Barrage Damage (Witch Doctor Only)

5-12% Spike Trap Damage (Demon Hunter Only)

5-12% Spectral Blade Damage (Wizard Only)

5-12% Shock Pulse Damage (Wizard Only)

5-12% Poison Dart Damage (Witch Doctor Only)

5-12% Poison Dart Damage (Witch Doctor Only)

5-12% Plague of Toads Damage (Witch Doctor Only)

5-12% Magic Missile Damage (Wizard Only)

5-12% Locust Swarm Damage (Witch Doctor Only)

5-12% Hungering Arrow Damage (Demon Hunter Only)

5-12% Haunt Damage (Witch Doctor Only)

5-12% Grenade Damage (Demon Hunter Only)

5-12% Frenzy Damage (Barbarian Only)

5-12% Fists of Thunder Damage (Monk Only)

5-12% Exploding Palm Damage (Monk Only)

5-12% Entangling Shot Damage (Demon Hunter Only)

5-12% Elemental Arrow Damage (Demon Hunter Only)

5-12% Electrocute Damage (Wizard Only)

5-12% Deadly Reach Damage (Monk Only)

5-12% Crippling Wave Damage (Monk Only)

5-12% Corpse Spiders Damage (Witch Doctor Only)

5-12% Cleave Damage (Barbarian Only)

5-12% Bash Damage (Barbarian Only)

5-11% Way of the Hundred Fists Damage (Monk Only)

5-11% Sweeping Wind Damage (Monk Only)

5-11% Spirit Barrage Damage (Witch Doctor Only)

5-11% Spike Trap Damage (Demon Hunter Only)

5-11% Spectral Blade Damage (Wizard Only)

5-11% Shock Pulse Damage (Wizard Only)

5-11% Plague of Toads Damage (Witch Doctor Only)

5-11% Magic Missile Damage (Wizard Only)

5-11% Locust Swarm Damage (Witch Doctor Only)

5-11% Hungering Arrow Damage (Demon Hunter Only)

5-11% Haunt Damage (Witch Doctor Only)

5-11% Grenade Damage (Demon Hunter Only)

5-11% Frenzy Damage (Barbarian Only)

5-11% Fists of Thunder Damage (Monk Only)

5-11% Exploding Palm Damage (Monk Only)

5-11% Entangling Shot Damage (Demon Hunter Only)

5-11% Elemental Arrow Damage (Demon Hunter Only)

5-11% Electrocute Damage (Wizard Only)

5-11% Deadly Reach Damage (Monk Only)

5-11% Crippling Wave Damage (Monk Only)

5-11% Corpse Spiders Damage (Witch Doctor Only)

5-11% Cleave Damage (Barbarian Only)

5-11% Bash Damage (Barbarian Only)

5-10% Way of the Hundred Fists Damage (Monk Only)

5-10% Sweeping Wind Damage (Monk Only)

5-10% Spirit Barrage Damage (Witch Doctor Only)

5-10% Spike Trap Damage (Demon Hunter Only)

5-10% Spectral Blade Damage (Wizard Only)

5-10% Shock Pulse Damage (Wizard Only)

5-10% Poison Skill Damage

5-10% Poison Dart Damage (Witch Doctor Only)

5-10% Plague of Toads Damage (Witch Doctor Only)

5-10% Physical Skill Damage

5-10% Magic Missile Damage (Wizard Only)

5-10% Locust Swarm Damage (Witch Doctor Only)

5-10% Lightning Skill Damage

5-10% Hungering Arrow Damage (Demon Hunter Only)

5-10% Holy Skill Damage

5-10% Haunt Damage (Witch Doctor Only)

5-10% Grenade Damage (Demon Hunter Only)

5-10% Gold From Monsters

5-10% Frenzy Damage (Barbarian Only)

5-10% Fists of Thunder Damage (Monk Only)

5-10% Fire Skill Damage

5-10% Exploding Palm Damage (Monk Only)

5-10% Entangling Shot Damage (Demon Hunter Only)

5-10% Elemental Arrow Damage (Demon Hunter Only)

5-10% Electrocute Damage (Wizard Only)

5-10% Deadly Reach Damage (Monk Only)

5-10% Damage to Undead

5-10% Damage to Humans

5-10% Damage to Demons

5-10% Damage to Beasts

5-10% Critical Hit Chance

5-10% Crippling Wave Damage (Monk Only)

5-10% Corpse Spiders Damage (Witch Doctor Only)

5-10% Cold Skill Damage

5-10% Cleave Damage (Barbarian Only)

5-10% Bash Damage (Barbarian Only)

5-10% Arcane Skill Damage

5% Critical Hit Damage

5% Chance to Block

495-787 Vitality

495-787 Strength

495-787 Intelligence

495-787 Dexterity

475-725 Life Per Second

474-690 Life Per Hit

461-1,041 Life Per Hit

46-55% Magic Item Find

46-50% Critical Hit Damage

42-60% Critical Hit Damage

41-45% Critical Hit Damage

40-50% Deadly Reach Damage (Monk Only)

40-50% Critical Hit Damage

40-49 Maximum Mana (Witch Doctor Only)

4.5-6.0% Critical Hit Chance

4.5-6% Critical Hit Chance

4-5% Critical Hit Chance

4,955-6,074 Life From Health Potions/globes

4,686-9,141 Life After Each Kill

4,252-5,942 Life After Each Kill

4,183-4,954 Life From Health Potions/globes

36-40% Critical Hit Damage

34-39% Chance to Inflict Bleed for 366% Weapon Damage Over 5 Seconds

34-39% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

32-37% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

32-35% Gold From Monsters

316-460 Life Per Hit

310-654 Life From Health Potions/globes

31-35% Critical Hit Damage

30-35% Chance to Inflict Bleed for 394% Weapon Damage Over 5 Seconds

30-35% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

30-34% Chance to Cast a Fireball When Attacking

3.5-7.6% Chance to Stun on Hit

3.5-7.6% Chance to Slow on Hit

3.5-7.6% Chance to Knockback on Hit

3.5-7.6% Chance to Immobilize on Hit

3.5-7.6% Chance to Freeze on Hit

3.5-7.6% Chance to Fear on Hit

3.5-7.6% Chance to Chill on Hit

3.5-7.6% Chance to Blind on Hit

3.5-4% Critical Hit Chance

3,514-4,457 Life Per Hit

3,124-6,427 Life After Each Kill

290-473 Life Per Hit

29-35% Magic Item Find

29-31% Gold From Monsters

28-34% Chance to Sunder the Ground Your Enemies Walk on When You Attack

28-34 Dexterity & Intelligence & Strength & Vitality

28-33% Chance to Inflict Bleed for 373% Weapon Damage Over 5 Seconds

28-33% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

263-400 Armor

260-265 Dexterity & Intelligence & Strength & Vitality

26-50% Gold From Monsters

26-50% Critical Hit Damage

26-45% Magic Item Find

26-31% Chance to Inflict Bleed for 343% Weapon Damage Over 5 Seconds

26-31% Chance to Inflict Bleed for 313% Weapon Damage Over 5 Seconds

26-30% Critical Hit Damage

26-30 Maximum Spirit (Monk Only)

26-28% Gold From Monsters

26-28 Maximum Spirit (Monk Only)

26-27% Damage to Elite Enemies

254-514 Life After Each Kill

25-34% Chance to Sunder the Ground Your Enemies Walk on When You Attack

25-34% Chance to Cast a Fireball When Attacking

25-28% Magic Item Find

24-29% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

24-29% Chance to Inflict Bleed for 313% Weapon Damage Over 5 Seconds

23-25% Critical Hit Damage

229-385 Life After Each Kill

222-309 Life From Health Potions/globes

22-27% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

212-253 Life After Each Kill

211-306 Life Per Hit

210-230 Maximum Mana (Witch Doctor Only)

21-25% Magic Item Find

21-25% Gold From Monsters

21-24% Magic Item Find

21-24% Chance to Cause the Ground to Shudder When Attacking

20-35% Chance to Cause the Ground to Shudder When Attacking

20-30% Chance to Be Protected by a Shield of Bones When You Are Hit

20-29 Maximum Mana (Witch Doctor Only)

20-29 Experience Per Kill

20-25% Critical Hit Damage

20-25% Chance to Inflict Bleed for 360% Weapon Damage Over 5 Seconds

20-25% Chance to Inflict Bleed for 325% Weapon Damage Over 5 Seconds

20-25% Arcane Skill Damage

20-24 Maximum Spirit (Monk Only)

20-24 Maximum Fury (Barbarian Only)

20-22% Critical Hit Damage

20-22 Mana Per Second (Witch Doctor Only)

20,001-29,713 Life From Health Potions/globes

2.9-7.0% Chance to Chill on Hit

2.9-7% Chance to Stun on Hit

2.9-7% Chance to Slow on Hit

2.9-7% Chance to Knockback on Hit

2.9-7% Chance to Immobilize on Hit

2.9-7% Chance to Freeze on Hit

2.9-7% Chance to Fear on Hit

2.9-7% Chance to Chill on Hit

2.9-7% Chance to Blind on Hit

2.5-3% Critical Hit Chance

2.3-6.4% Chance to Stun on Hit

2.3-6.4% Chance to Slow on Hit

2.3-6.4% Chance to Knockback on Hit

2.3-6.4% Chance to Immobilize on Hit

2.3-6.4% Chance to Freeze on Hit

2.3-6.4% Chance to Fear on Hit

2.3-6.4% Chance to Chill on Hit

2.3-6.4% Chance to Blind on Hit

2.3-3.9% Chance to Stun on Hit

2.3-3.9% Chance to Slow on Hit

2.3-3.9% Chance to Knockback on Hit

2.3-3.9% Chance to Immobilize on Hit

2.3-3.9% Chance to Freeze on Hit

2.3-3.9% Chance to Fear on Hit

2.3-3.9% Chance to Chill on Hit

2.3-3.9% Chance to Blind on Hit

2-3.6% Chance to Stun on Hit

2-3.6% Chance to Slow on Hit

2-3.6% Chance to Knockback on Hit

2-3.6% Chance to Immobilize on Hit

2-3.6% Chance to Freeze on Hit

2-3.6% Chance to Fear on Hit

2-3.6% Chance to Chill on Hit

2-3.6% Chance to Blind on Hit

2-13 Life From Health Potions/globes

2,402-4,182 Life From Health Potions/globes

2,276-2,971 Life Per Hit

2,213-2,303 Life After Each Kill

2,083-4,251 Life After Each Kill

2,078-2,212 Life After Each Kill

2,072-4,685 Life After Each Kill

18-23% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

18-23% Chance to Inflict Bleed for 305% Weapon Damage Over 5 Seconds

16-21% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

16-20% Magic Item Find

16-20% Gold From Monsters

16% Chance to Block

150-220% Critical Hit Damage

15-25% Gold From Monsters

15-20% Poison Skill Damage

15-20% Physical Skill Damage

15-20% Lightning Skill Damage

15-20% Holy Skill Damage

15-20% Fire Skill Damage

15-20% Cold Skill Damage

15-20% Arcane Skill Damage

15-16% Critical Hit Damage

15% Movement Speed

15% Chance to Block

14-26 Life From Health Potions/globes

14-19% Chance to Inflict Bleed for 383% Weapon Damage Over 5 Seconds

14-19% Chance to Inflict Bleed for 301% Weapon Damage Over 5 Seconds

14-18% Life

14-18 Maximum Spirit (Monk Only)

14-18 Maximum Fury (Barbarian Only)

14-16 Maximum Wrath (Crusader Only)

14-15% Movement Speed

14,231-20,000 Life From Health Potions/globes

14% Chance to Block

13-20% Magic Item Find

13-14 Gold From Monsters

13% Critical Hit Chance

13% Chance to Block

12-17% Chance to Inflict Bleed for 342% Weapon Damage Over 5 Seconds

12-17% Chance to Inflict Bleed for 338% Weapon Damage Over 5 Seconds

12-16% Life

12% Chance to Block

11-12% Magic Item Find

11-12% Gold From Monsters

11-12% Damage to Elite Enemies

11% Chance to Block

11% Chance to Block

10-40% Damage

10-35% Damage

10-35% Chance to Inflict Bleed for 7,456-8,454 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 436-535 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 299-770 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 21,184-22,366 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 20,912-26,468 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 16,184-16,862 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 11,248-11,283 Damage Over 5 Seconds

10-35% Chance to Inflict Bleed for 11,184-12,182 Damage Over 5 Seconds

10-33% Chance to Inflict Bleed for 206-414 Damage Over 5 Seconds

10-30% Damage

10-30% Chance to Inflict Bleed for 97-208 Damage Over 5 Seconds

10-30% Chance to Inflict Bleed for 121-217 Damage Over 5 Seconds

10-28% Chance to Inflict Bleed for 38-58 Damage Over 5 Seconds

10-25% Damage

10-25% Chance to Inflict Bleed for 38-48 Damage Over 5 Seconds

10-23% Chance to Inflict Bleed for 14-32 Damage Over 5 Seconds

10-20% Damage

10-20% Attack Speed

10-18% Chance to Inflict Bleed for 5-11 Damage Over 5 Seconds

10-18% Chance to Inflict Bleed for 5-11 Damage Over 5 Seconds

10-16% Way of the Hundred Fists Damage (Monk Only)

10-16% Sweeping Wind Damage (Monk Only)

10-16% Spirit Barrage Damage (Witch Doctor Only)

10-16% Spike Trap Damage (Demon Hunter Only)

10-16% Spectral Blade Damage (Wizard Only)

10-16% Shock Pulse Damage (Wizard Only)

10-16% Poison Dart Damage (Witch Doctor Only)

10-16% Plague of Toads Damage (Witch Doctor Only)

10-16% Magic Missile Damage (Wizard Only)

10-16% Locust Swarm Damage (Witch Doctor Only)

10-16% Hungering Arrow Damage (Demon Hunter Only)

10-16% Haunt Damage (Witch Doctor Only)

10-16% Grenade Damage (Demon Hunter Only)

10-16% Frenzy Damage (Barbarian Only)

10-16% Fists of Thunder Damage (Monk Only)

10-16% Exploding Palm Damage (Monk Only)

10-16% Elemental Arrow Damage (Demon Hunter Only)

10-16% Electrocute Damage (Wizard Only)

10-16% Deadly Reach Damage (Monk Only)

10-16% Crippling Wave Damage (Monk Only)

10-16% Corpse Spiders Damage (Witch Doctor Only)

10-16% Cleave Damage (Barbarian Only)

10-16% Bash Damage (Barbarian Only)

10-15% Zombie Charger Damage (Witch Doctor Only)

10-15% Whirlwind Damage (Barbarian Only)

10-15% Weapon Throw Damage (Barbarian Only)

10-15% Way of the Hundred Fists Damage (Monk Only)

10-15% Wave of Light Damage (Monk Only)

10-15% Wave of Force Damage (Wizard Only)

10-15% Wall of Zombies Damage (Witch Doctor Only)

10-15% Tempest Rush Damage (Monk Only)

10-15% Sweeping Wind Damage (Monk Only)

10-15% Sweep Attack Damage (Crusader Only)

10-15% Summon Zombie Dogs Damage (Witch Doctor Only)

10-15% Strafe Damage (Demon Hunter Only)

10-15% Spirit Barrage Damage (Witch Doctor Only)

10-15% Spike Trap Damage (Demon Hunter Only)

10-15% Spectral Blade Damage (Wizard Only)

10-15% Smite Damage (Crusader Only)

10-15% Slash Damage (Crusader Only)

10-15% Shock Pulse Damage (Wizard Only)

10-15% Shield Bash Damage (Crusader Only)

10-15% Seven Sided Strike Damage (Monk Only)

10-15% Sentry Damage (Demon Hunter Only)

10-15% Seismic Slam Damage (Barbarian Only)

10-15% Sacrifice Damage (Witch Doctor Only)

10-15% Revenge Damage (Barbarian Only)

10-15% Rend Damage (Barbarian Only)

10-15% Ray of Frost Damage (Wizard Only)

10-15% Rapid Fire Damage (Demon Hunter Only)

10-15% Rain of Vengeance Damage (Demon Hunter Only)

10-15% Punish Damage (Crusader Only)

10-15% Poison Skill Damage

10-15% Poison Dart Damage (Witch Doctor Only)

10-15% Plague of Toads Damage (Witch Doctor Only)

10-15% Piranhas Damage (Witch Doctor Only)

10-15% Physical Skill Damage

10-15% Phalanx Damage (Crusader Only)

10-15% Overpower Damage (Barbarian Only)

10-15% Mystic Ally Damage (Monk Only)

10-15% Multishot Damage (Demon Hunter Only)

10-15% Meteor Damage (Wizard Only)

10-15% Magic Missile Damage (Wizard Only)

10-15% Locust Swarm Damage (Witch Doctor Only)

10-15% Lightning Skill Damage

10-15% Life

10-11% Damage to Elite Enemies

10-11 Mana Per Second (Witch Doctor Only)

10% Chance to Block

10% Chance of a Health Globe

1,864-2,476 Life Per Second

1,562-3,513 Life Per Hit

1,551-1,980 Life Per Hit

1,421-2,071 Life After Each Kill

1,381-3,123 Life After Each Kill

1,271-2,401 Life From Health Potions/globes

1,186-1,863 Life Per Second

1,177-1,788 Poison Damage

1,177-1,788 Lightning Damage

1,177-1,788 Holy Damage

1,177-1,788 Fire Damage

1,177-1,788 Damage

1,177-1,788 Cold Damage

1,177-1,788 Arcane Damage

1,042-2,275 Life Per Hit

1,024-1,556 Poison Damage

1,024-1,556 Lightning Damage

1,024-1,556 Holy Damage

1,024-1,556 Fire Damage

1,024-1,556 Damage

1,024-1,556 Cold Damage

1,024-1,556 Arcane Damage

0.3-0.33 Attacks Per Second

0.3 Attacks Per Second

0.25-0.3 Attacks Per Second

0.25-0.3 Attacks Per Second

0.2-0.3 Attacks Per Second

0.2-0.25 Attacks Per Second

0.2 Attacks Per Second

0.15-0.2 Attacks Per Second

0.1-0.2 Critical Hit Damage

0.1% Movement Speed

0.1 Attacks Per Second

0.02 Attacks Per Second

0.01-0.11 Attacks Per Second

-0.2-0.3 Attacks Per Second

-0.15-0.2 Attacks Per Second

Sanctified Wizard 3

Sanctified Wizard 2

Sanctified Wizard 1

Sanctified Witchdoctor 3

Sanctified Witchdoctor 2

Sanctified Witchdoctor 1

Sanctified Necromancer 3

Sanctified Necromancer 2

Sanctified Necromancer 1

Sanctified Monk 3

Sanctified Monk 2

Sanctified Monk 1

Sanctified Demonhunter 3

Sanctified Demonhunter 2

Sanctified Demonhunter 1

Sanctified Crusader 3

Sanctified Crusader 2

Sanctified Crusader 1

Sanctified Barbarian 3

Sanctified Barbarian 2

Sanctified Barbarian 1

Soulshard Tier 3 Duriel 3

Soulshard Tier 3 Duriel 2

Soulshard Tier 3 Duriel 1

Soulshard Tier 3 Belial 3

Soulshard Tier 3 Belial 2

Soulshard Tier 3 Belial 1

Soulshard Tier 3 Andariel 3

Soulshard Tier 3 Andariel 2

Soulshard Tier 3 Andariel 1

Soulshard Tier 3 Azmodan 3

Soulshard Tier 3 Azmodan 2

Soulshard Tier 3 Azmodan 1

Soulshard Tier 3 Baal 3

Soulshard Tier 3 Baal 2

Soulshard Tier 3 Baal 1

Soulshard Tier 3 Mephisto 3

Soulshard Tier 3 Mephisto 2

Soulshard Tier 3 Mephisto 1

Soulshard Tier 3 Diablo 3

Soulshard Tier 3 Diablo 2

Soulshard Tier 3 Diablo 1

Soulshard Tier 2 Attack Speed

Soulshard Tier 2 Armor

Soulshard Tier 2 Resist All Damage

Soulshard Tier 2 Poison Damage

Soulshard Tier 2 Physical Damage

Soulshard Tier 2 Holy Damage

Soulshard Tier 2 Cold Damage

Soulshard Tier 2 Fire Damage

Soulshard Tier 2 Lightning Damage

Soulshard Tier 2 Arcane Damage

Soulshard Tier 2 Damage Resist Ranged

Soulshard Tier 2 Damage Resist Melee

Soulshard Tier 2 Damage

Soulshard Tier 2 Crit Chance

Soulshard Tier 2 Intelligence

Soulshard Tier 2 Vitality

Soulshard Tier 2 Dexterity

Soulshard Tier 2 Strength

Soulshard Tier 1 Lesserevils 02

Soulshard Tier 1 Lesserevils 01

Soulshard Tier 1 Primeevils 02

Soulshard Tier 1 Primeevils 01

Back to blog

Leave a comment

Please note, comments need to be approved before they are published.